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Post Reply Anyone here works for a game company or would like to work for one?
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21 / A garbage bin.
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Posted 7/16/17 , edited 7/16/17


By that I mean I literally have no idea how to do anything with computers beyond the base interface. Its all just numbers and codes and wires and chips to me. Or nonsense.
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26 / F / New Jersey, USA
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Posted 7/16/17

RyukoKuroki wrote:



By that I mean I literally have no idea how to do anything with computers beyond the base interface. Its all just numbers and codes and wires and chips to me. Or nonsense.


Oh, okay. You had me worried for a second.
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21 / FL
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Posted 7/16/17
for blizzard, that might be fun
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21 / F / Seoul, South Korea
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Posted 7/17/17 , edited 7/17/17
When I was first starting to write and compile code, I was much younger, I used to have it deep in my heart to one day move to Washington and work at BUNGIE. I used to be a super fan and I couldn't get enough of their games.

Keep in mind, this was many years ago. Halo 3: ODST didn't even drop yet and they were calling it Keep it Clean as it's code name. Around that time, they started aggressively looking for new talent, I made an account on the forums just to talk about Bungie stuff as I was too young(and inexperienced) at the time to even consider applying.

As I got older and more experienced, I became less of a BUNGIE fangirl and started to think moving to San Francisco because Sega was(and still is) my favorite video game company studio.

Long story short, BUNGIE released Destiny and I'd rather commit seppuku than ever be anywhere near BUNGIE products and SEGA's American studios pretty much went up in flames in 2013-2014.

Now I'll probably just be some shitty indie dev who makes one good game and then blow it by taking forever to release the DLC I promised on it's inevitable kickstarter campaign because like most kickstarter creators, I likely blew the money off on cocaine and hookers.
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23 / M / La
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Posted 7/17/17
I could maybe mix music for one. Never mixed anything besides metal though
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21 / F / Arizona, US
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Posted 7/17/17
I was definitely considering working for a small video game company then work myself up from that. Especially since I'm working on an animation degree at the moment.
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31 / M
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Posted 7/17/17 , edited 7/17/17
I always thought after graduating from university with a computer degree I'd be making money with IC design.

But now that I finally got to chill, well, anything that gets me a decent pay with least amount of work is good .

Game company is known for intense work and working long hours. Now you got Unity 3D and Unreal Engine 4. I even enjoy simple flash games. But even if you do make one it is not guaranteed to spread to the corner of the world like Super Mario. It is still an impressive feat regardless on our step toward digital immortality.


P.S Yes I'd like to work for one
Posted 7/17/17
I've worked for a game publisher before.
It was a relatively short stint since my then-girlfriend wanted me to move back to London to be with her - so I only worked at a company as a "community manager" (posting on forums, gamemaster-stuff, banning people, coming up with events, etc) for about 4 months before leaving the company. Part of me thinks it was as bad idea to have left, another part sees what the same publisher is doing these days and I think "Yeah, I'm sure my life would have become more complicated if I went into one of their development studios eventually."

I'm a coder but never really wanted to work for a gaming studio. I know too many that work at Besthesda, Ubisoft, and Electronic Arts - they're half-miserable and half-complacent. The only time they come to life is when they push out a game that everyone loves (which is rare these days). Back around 12 years ago, I started an indie studio (more like "a group of six guys trying to make an MMO").. but it fell apart due to creative differences and lack of funding. Lol.
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23 / M
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Posted 7/17/17 , edited 7/17/17
Companies can be a good and a bad thing, like anything to do with video games is that if it's a hobby you could maybe relate more to what you want in the game.
As coming down further into any development is that you maybe become a bit too "bias" with your own project and can't really see what's need improvements or removing.
Since you are repeating the same actions so many times you can't see if it really changed for the better or not.

And with bigger projects, if one thing fails... everything else could fail.
From all the hours on objects, art and so on.
Also if some of those in charge (depending on how these projects go down) could choose something that doesn't make sense or like with Mass Effect: andromeda, where they seemingly didn't know where to start or what they wanted and worked on some things that never became anything of even when they was wayyyy behind schedule, and that's another thing deadlines and pushing games out too early and maybe so early that it kills your game that was worked on for a while.
As well with publishers wanting there to be things on their store page like "pre-purchase bonuses, buy now!"

also what some publishers try to push currently which are microtransactions in games and even in "full price" AAA titles.


Indie dev's doesn't often have it that great either, from maybe being too ambitious with their project to "how long can I keep going?".
As well with making it "complete" as it where and what some of these publishers or companies could help you with to the exp a lot of them could have that you wouldn't have as indie dev's.
But again like some others have stated, you could be locked into doing just the same things over and over again, not gaining exp in the other areas of the video game creation that you might want or could enjoy.

Again when you find something nice like "CD PROJEKT RED" then I would have hopes for it.
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