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Post Reply Are any Dragon Ball fans here on CR following news on the new DB game?
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Posted 7/16/17
So does Capcom make good games anymore?
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Posted 7/16/17
Its cool that we finally have a dragonball game that moves like the actual show, something we havent had since budokai 3, but there are still a few red flags raised with me.

The fact that the powered up transformations seem to work as individual characters instead of actual power ups is a big turn off for me and I really don't like how they have a big overblown animation every time a new fighter switches in. It just grinds the otherwise fast paced gameplay to a halt and will likely get old very quick. Oh, and ignoring Super also peeves me off quite a bit. I'll wait for the reviews though, I hope it still turns out good.
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Posted 7/16/17 , edited 7/16/17

octorockandroll wrote:

Its cool that we finally have a dragonball game that moves like the actual show, something we havent had since budokai 3, but there are still a few red flags raised with me.

The fact that the powered up transformations seem to work as individual characters instead of actual power ups is a big turn off for me and I really don't like how they have a big overblown animation every time a new fighter switches in. It just grinds the otherwise fast paced gameplay to a halt and will likely get old very quick. Oh, and ignoring Super also peeves me off quite a bit. I'll wait for the reviews though, I hope it still turns out good.


I see what you are saying there about the transformations and I can see how that can be a turn off.

I main a character that essentially transforms in a fighting game and they get a really big power increase when they do. So, it is possible for them to do it that way and make it work. But, I'm absolutely positive there is no way to do it that would be satisfactory. They are aiming for traditional fighting game standards (which is a big reason why there is so much buzz on this), but Dragon Ball makes it hard to treat transformations this way.

I mean, think about it, there are characters that don't transform, there are characters with 1 transformation, there are characters with maybe even 6 transformations at this point.

Tenkaichi 3 essentially treated each transformation as a separate character. This was weird sometimes.

Goku (Late) had Super Spirit Bomb as his Super which was an unblockable attack, one of maybe 3 or 4 in the game. Transforming into SSJ Goku (Late) gave him Instant Kamehameha. This attack was essentially unblockable (I believe, it's been awhile), but not actually unblockable. Where it got messy was SSJ2 Goku (Late), which gave you a Super Kamehameha, a very generic beam. SSJ3 Goku gave you a Rush that didn't have homing properties.

So, his character got essentially worse the more you transformed.

Teen Gohan was done right. His character is an example of this working out really well.

Actually, to tell you the truth, now that I'm thinking about it, there was probably a transformation I preferred for most of the saiyans. I preferred Future Gohan's base form to his SSJ form.

The Budokai series (at least the first one) did give an additional damage bonus for each transformation, but this ended up not making a whole lot of sense since it would add 10% bonus damage with each transformation.

Goku had 4 transformations. Kaioken x5, x10, x20 (just guessing on the numbers), and SSJ. By SSJ, he'd do an additional 40% in bonus damage.

Meanwhile, Teen Gohan at SSJ2 just gets 20%.

Wasn't a fan of Budokai. Capsules are so bullshit.
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Posted 7/16/17

MossRantz wrote:


octorockandroll wrote:

Its cool that we finally have a dragonball game that moves like the actual show, something we havent had since budokai 3, but there are still a few red flags raised with me.

The fact that the powered up transformations seem to work as individual characters instead of actual power ups is a big turn off for me and I really don't like how they have a big overblown animation every time a new fighter switches in. It just grinds the otherwise fast paced gameplay to a halt and will likely get old very quick. Oh, and ignoring Super also peeves me off quite a bit. I'll wait for the reviews though, I hope it still turns out good.


I see what you are saying there about the transformations and I can see how that can be a turn off.

I main a character that essentially transforms in a fighting game and they get a really big power increase when they do. So, it is possible for them to do it that way and make it work. But, I'm absolutely positive there is no way to do it that would be satisfactory. They are aiming for traditional fighting game standards (which is a big reason why there is so much buzz on this), but Dragon Ball makes it hard to treat transformations this way.

I mean, think about it, there are characters that don't transform, there are characters with 1 transformation, there are characters with maybe even 6 transformations at this point.

Tenkaichi 3 essentially treated each transformation as a separate character. This was weird sometimes.

Goku (Late) had Super Spirit Bomb as his Super which was an unblockable attack, one of maybe 3 or 4 in the game. Transforming into SSJ Goku (Late) gave him Instant Kamehameha. This attack was essentially unblockable (I believe, it's been awhile), but not actually unblockable. Where it got messy was SSJ2 Goku (Late), which gave you a Super Kamehameha, a very generic beam. SSJ3 Goku gave you a Rush that didn't have homing properties.

So, his character got essentially worse the more you transformed.

Teen Gohan was done right. His character is an example of this working out really well.

Actually, to tell you the truth, now that I'm thinking about it, there was probably a transformation I preferred for most of the saiyans. I preferred Future Gohan's base form to his SSJ form.

The Budokai series (at least the first one) did give an additional damage bonus for each transformation, but this ended up not making a whole lot of sense since it would add 10% bonus damage with each transformation.

Goku had 4 transformations. Kaioken x5, x10, x20 (just guessing on the numbers), and SSJ. By SSJ, he'd do an additional 40% in bonus damage.

Meanwhile, Teen Gohan at SSJ2 just gets 20%.

Wasn't a fan of Budokai. Capsules are so bullshit.


I think the vanilla budokai games (3 especially) did transformations really well honestly. They acted as quick powerups that would give you more damage and bigger moves at the cost of draining your meter. I think its way more accurate and fun to have it like that than to treat each transformation as a different character, which bogs down the roster and is just generally uninteresting. I can always give it a chanve though. How did it look at EVO?
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Posted 7/16/17

konjfful wrote:


MysticGon wrote:

I'm not. Glad ASW is doing it. Looks good and I know it'll play good. Xenoverse is fun but I'd prefer the old Budokai formula.


100% agree. Haven't enjoyed a new game since budokai tenkaichi 3, but the tenkaichis still don't compare to the old budokai's. Budokai 2 will always be my fav. I'd also enjoy something more along the lines of Ultimate Tenkaichi but with better fighting and more options.

Hated Xenoverse. I love Mortal Kombat and Tekken and from what I've seen this looks along the lines of that. I wish they made this game 5 years ago when I would have been more interested.


In fact it's along the lines of say 'MK' in the sense that's it's set in a 2D (2.5D to be more accurate) plane.

But it's really modeled after ArcSys's anime games like Guilty Gear and BlazBlue. And of course, it's blatantly taking elements from Marvel... Which is exactly the type of game they wanted to make.

The people who are working on the game, that's who really excites me. They're the premier anime fighting game developers on the planet. And from what I'm seeing so far this game is looking absolutely gorgeous!
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Posted 7/16/17

octorockandroll wrote:

Its cool that we finally have a dragonball game that moves like the actual show, something we havent had since budokai 3, but there are still a few red flags raised with me.

The fact that the powered up transformations seem to work as individual characters instead of actual power ups is a big turn off for me and I really don't like how they have a big overblown animation every time a new fighter switches in. It just grinds the otherwise fast paced gameplay to a halt and will likely get old very quick. Oh, and ignoring Super also peeves me off quite a bit. I'll wait for the reviews though, I hope it still turns out good.


The overblown animation when a fighter gets, that's actually intentional.

It's a response to Marvel 3 where if a character enters the screen after another character dies, they're in a vulnerable position, and pretty much set to get instantly combo'ed to death as well.

The mechanism that they have in Dragon Ball is essentially like starting a new round. Think of it as Round 2 or Round 3. It's supposed to break up the match, so the next match starts off on even footing.

It seems a bit over the top, but when you actually think about it it's a great idea that solves an issue in these 3v3 style games.


As for ignoring 'Super'... I don't think that's going to be the case. But I don't know yet.

The closest they have to a Super character is Golden Freeza. But he was introduced prior to DBS.

I kind of suspect at the very least Beerus would be making it in this game (if not more). Every Bandai Namco game as of late has had Super characters, so I can't imagine they'd leave them out for this one.

Also the producer has stated that 'every generation' of Dragon Ball fans will be able to enjoy this game. So I kind of take that as a hint that maybe characters from Super might make it in. Maybe even GT or the original DB series.
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Posted 7/17/17

21stCenturyGemini wrote:


octorockandroll wrote:

Its cool that we finally have a dragonball game that moves like the actual show, something we havent had since budokai 3, but there are still a few red flags raised with me.

The fact that the powered up transformations seem to work as individual characters instead of actual power ups is a big turn off for me and I really don't like how they have a big overblown animation every time a new fighter switches in. It just grinds the otherwise fast paced gameplay to a halt and will likely get old very quick. Oh, and ignoring Super also peeves me off quite a bit. I'll wait for the reviews though, I hope it still turns out good.


The overblown animation when a fighter gets, that's actually intentional.

It's a response to Marvel 3 where if a character enters the screen after another character dies, they're in a vulnerable position, and pretty much set to get instantly combo'ed to death as well.

The mechanism that they have in Dragon Ball is essentially like starting a new round. Think of it as Round 2 or Round 3. It's supposed to break up the match, so the next match starts off on even footing.

It seems a bit over the top, but when you actually think about it it's a great idea that solves an issue in these 3v3 style games.


It's pretty brilliant.

FUCK this looks so hype

https://www.youtube.com/watch?v=F4GL2AxxPK0
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Posted 7/18/17

MossRantz wrote:


21stCenturyGemini wrote:


octorockandroll wrote:

Its cool that we finally have a dragonball game that moves like the actual show, something we havent had since budokai 3, but there are still a few red flags raised with me.

The fact that the powered up transformations seem to work as individual characters instead of actual power ups is a big turn off for me and I really don't like how they have a big overblown animation every time a new fighter switches in. It just grinds the otherwise fast paced gameplay to a halt and will likely get old very quick. Oh, and ignoring Super also peeves me off quite a bit. I'll wait for the reviews though, I hope it still turns out good.


The overblown animation when a fighter gets, that's actually intentional.

It's a response to Marvel 3 where if a character enters the screen after another character dies, they're in a vulnerable position, and pretty much set to get instantly combo'ed to death as well.

The mechanism that they have in Dragon Ball is essentially like starting a new round. Think of it as Round 2 or Round 3. It's supposed to break up the match, so the next match starts off on even footing.

It seems a bit over the top, but when you actually think about it it's a great idea that solves an issue in these 3v3 style games.


It's pretty brilliant.

FUCK this looks so hype

https://www.youtube.com/watch?v=F4GL2AxxPK0


And even more hype today:



Link to high-res shot: http://www.shonengamez.com/wp-content/uploads/2017/07/m0019.jpg

They just revealed Krillin and Piccolo today in Japan.

The game looks so, so good!
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Posted 7/18/17
I follow it not just because I'm a DB fan, but also because I love fighting games and I'm AMAZING at them, but also because I fucking love ArcSys. I follow everything about this game, though I'm afraid the FGC and DB fans will turn it's core gaming fanbase extremely toxic lmao
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