Gotei 13 Roleplay

Guide Thread-New members, please read this first
SengokuKaien
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Posted 6/14/12, Edited 8/3/12  Reply  Quote
1 New members-How to begin!

Pm me, Sengokukaien and also HatakeKuro!


2 For potential new Zanpakuto skills, pm me and HatakeKuro.



3 We start with stats that have an average of 100, and add 20 points each month. Every stat needs a minimum of 10.
The stats are:


Strength: It describes your physical Strength, and is directly linked to the damage you can cause by using a melee attack, Zanjutsu, Hakuda or how well you can block a powerful attack.

Speed: It describes your speed, both moving/running speed and how quickly you wield your weapon. It is directly linked to how quickly you can attack, or if you can block/dodge in time.

Durability: It describes the natural hardness of your skin, and how well you can protect yourself from an attack, it you are hit head on. Yet, try not to be hit if possible!

Reflexes: It describes how quickly you can react to something, be it an attack, a change in battle, something surprising like your opponent using Shunpo, or how you can “correct” an action according to what the opponent did. It’s directly linked to whether you can dodge, block in time or not.

Hado/Bakudo: They describe how skilled you are in the usage of Kido. Directly linked to the level of Kido you can learn, and also linked to the power of your Kido.

Zanjutsu: It describes how skilled you are in the usage of your weapon. It describes skill of any weapon your Shikai/Bankai turns to, not just a sword. For melee type Zanpakuto, 20% of the Zanjutsu stat is added to the Strength and Speed of the character when using the weapon ( meaning, wielding speed increases, but not overall speed, so he doesn’t run faster as well)

Hakuda: It describes how skilled you are in the usage of martial arts and your body. Note that to perform highly acrobatic moves, you need a high stat. For melee type Zanpakuto that use Hakuda, like gloves, 20% of the Hakuda stat is added to the Strength and Speed of the character when using the weapon ( meaning, wielding speed increases, but not overall speed, so he doesn’t run faster as well)

Hoho: It describes how skilled you are in the usage of Shunpo. It’s linked to if your opponent can react in time to you using Shunpo

Reiatsu: A very important stat. It is directly linked to how strong your Zanpakuto abilities are, since they are fueled by Reiatsu. It also is linked to how strong your Kido spells are. A burst of Reiatsu might be able to free you from a Bakudo. Finally, it’s linked to how many spells/Zanpakuto abilities you can use in a single battle

Stamina: It describes for how long you can keep fighting, and how you can do against the fatigue of battle. It also is linked on how many times you can use melee techniques in a single battle.


4 We can learn Kido up to #65


5 For now, we can’t invent Kido/Hakuda/Zanjutsu/Hoho techniques



6 List of Captains and people who play as them:

Yamammoto Shikeguni Genryusai- Sengoku Kaien
Soi Fon- Yuuki Suzuki
Rōjūrō Ōtoribashi- Hectorius
Retsu Unohana- Icemusic
Shinji Hirako- Vale_T_Tora
Byakuya Kuchiki-DarkHasayo
Sajin Komamura-Kibarussel
Shunsui Kyōraku-Samreaper
Kensei Muguruma-Kibarussel
Tōshirō Hitsugaya- Roc58
Zaraki Kenpachi-Sengoku Kaien
Kurotsuchi Mayuri-Abysspanda
Jūshirō Ukitake-Hatake Kuro


I want to stress on the fact that Captains are not to be frequently played. They exist to make the game realistic, and to give our real characters missions, recruit them, teach them and have Captains’ Meetings. Do not overuse them. Captains don’t spar. Also, please stay as true as possible to each character’s personality. Captains played by more than 1 person will have those persons alternating each week. Unclaimed Captains are to be claimed. Until then, I’ll play as them if needed, but do claim them. I might have to modify who plays the Captains at some point.

Vizard Captains, do NOT appear in the game until I give the green light, I want to discuss something first.
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