This group is for ppl that us to play Parasite Eve 1 &2 and loved the game or if you like to know more about the game.
Plz invite all your buddies to help this group out.
Gameplay
Parasite Eve is a survival horror with many RPG elements. Movement in the various environments is free. Movement in the "world map" (which is a map of Manhattan) is limited to specific destinations. Upon the player walking over a "hot spot," they enter battle mode. Enemies materialize suddenly and though there is no shift to a separate battle screen, the player is bound within a perimeter of unseen barriers until the battle is over, either by defeating all enemies or using the Escape command. In battle, the player has an "Active Time Bar" (ATB) that sets the time for every turn to take action. Upon each turn the player may choose between attacking with their equipped weapon, using PE (Parasite Energy) for defense, assistance or attack, using items, changing weapon or armor, or escaping the battle. If the player chooses to attack, a dome symbolizing the range of the weapon appears. If the enemy is outside of the range, the shot is likely to fail. Even if the shot lands, the damage will be less than normal.
When the player decides to use Parasite Energy, they must choose from the menu the desired PE skill. The same goes for weapon, armor or items; however, if the player choose to escape, experience will be lost. Parasite Energy is slowly recharged over time.
When not in battle, the player has the option of altering the weapon and armor attributes and effects with tools and super-tools. The player selects the "tune-up" option, choosing the weapon that will be altered and the weapon from which the attributes or effect will be taken.
One of the principal RPG elements of the game is that experience-based levels are present. Each time the player's level increases, his/her attributes go up and BP (Bonus Points) are given. These points can be distributed to the ATB, item capacity, or attributes of a weapon or armor.
Gameplay
Parasite Eve II is truer to the survival horror genre than its predecessor, which attempted to insert RPG elements into the mix. The only real RPG element present in PE II is the use of Experience to gain Levels, thus powering up Aya. Other character attributes include HP (Hit Points, or health) and MP (Mitochondria Points, used to power Aya's Parasite Energy abilities).
Character control is accomplished in a traditional survival horror manner: Aya is able to move forwards, backwards, and pivot left and right, making control similar to that found in the Silent Hill series and the earlier Resident Evil games. Camera movement is limited, generally being confined to a single view of a room or area, and cannot be altered by the player.
Unlike Parasite Eve, there is no Active Time Bar that governs the order of actions during a battle. Battles take place in real time, so the player is free to act as they see fit. Another contrast is the absence of the 'range dome' seen in the first game, allowing the player to shoot at off-screen targets and engage targets from a safe distance. There are also no random battles; enemies will be found wandering in plain view, hence allowing the player to avoid confrontations and plan strategies. Aiming, as with most other games of this genre, is accomplished by cycling through the various 'lockable' targets within Aya's range.
Equipment can be obtained through various methods, including finding, purchasing and 'creating' items such as body armor, weapons, ammunition and tools. Unlike most other survival horror games, ammunition is almost never in short supply. While Aya can only carry limited amounts of equipment with her, inexhaustible ammunition boxes exist in most areas and can be revisited as often as required for a top-up. This encourages the player to fight rather than run, which is essential to the gameplay as it is the only way to gain experience and thus for Aya to become powerful enough to succeed.
While equipment follows the original game's concept of being customizable, in general the weapons and armour are quite limited in the alterations available. The most customizable weapon is the M4A1 rifle, having various attachments like a grenade launcher, a laser beam, a flamethrower, a bayonet or extra ammunition clip. Most other weapons, like the P08 and the MP5A5, only have the extra clip option. Armour (which not only reduces damage but also affects the amount Aya can carry) has the option of adding extra item slots up to a limit of ten.
The Parasite Energies are divided into four areas: the offensive Fire and Wind elements and the defensive Water and Earth elements. Of these, Fire is perhaps the most useful method of attacking due to its devastating power and good range. It is composed of the fireball Pyrokinesis, the wall of fire Combustion and the explosive Inferno. Wind comprises electrical attacks that have less power but higher tactical value because they are capable of immobilizing and poisoning enemies. These are the electric ball Necrosis, the electric pulse dome Plasma and the thunderstorm Apobiosis. Water involves healing energies; these are the status curing Metabolism, the HP restoring Healing and the offensively-used HP draining Lifedrain. Earth relates to physical energies, so is most useful for defense, but can also give Aya a decent attack. The energies are the magnetic armor Antibody, the bullet-power improving Energy Shot and the offensive/defensive balls Energy Balls.
The main character
Aya Brea
Aya Brea was born in Brooklyn, New York on November 20, 1972. She is of mixed ethnicity: her father (name unrevealed), who is a journalist, was white, her mother (Mariko) was Japanese. This gives her a unique appearance as she boasts many Asian facial features, such as the shape of her face and eyes, while possessing typically Caucasian coloring, including blue eyes and fair blonde hair. She had a sister named Maya who, along with her mother, died in an automobile accident in or around December 1977.
After Maya's death, her organs were preserved, which allowed for one of her corneas to be transplanted into Aya, in 1986. At the same time, one of Maya's kidneys was transplanted into a young girl named Melissa Pearce. Unknown to any of the doctors, Maya Brea's mitochondria were highly evolved and began changing Aya and Melissa's genetic structure.
As a young woman, Aya studied criminalistics at the University of Virginia and was involved in their ROTC program, but any record of military service is never mentioned within the game. She later became a detective with the NYPD 17th precinct. Within the first 6 months of working at the precinct, Aya became involved in an incident known as the New York Blockade Incident to the general public. As an officer, she became part of the "father and daughter" team where she was partnered up with Daniel "Bo" Dollis, a veteran cop, who can be considered overly protective of her at worst. On December 24, 1997, Aya attended an opera performance at Carnegie Hall with her date (whose name is never mentioned), which starred Melissa Pearce as the lead.
Supporting characters of Parasite Eve game 1
Daniel Dollis
Daniel Dollis is a veteran detective with 20 years of experience and a long time colleague of Aya Brea. He is 42 years old and operates in the 17th Precinct of the NYPD. He has a very one-minded nature towards his profession, making him sometimes gruff and disclosed to spending time with his family. It is because of this, that his wife, Lorraine divorces him nearly a year before the events of the game, leaving him with the custody of their son Ben Dollis.
During the events of Parasite Eve, Daniel serves as a supporting role for the Aya, giving her encouraging words of experience while he attempts to function with the terms of his divorce and the eventual death of his ex-wife. Prior to Aya's confrontation of the Ultimate Being, he nearly sacrifices himself in order to deliver special mitochondria-laced bullets to assist her in the battle. He also finally reconsiders the effects of his neglect of his family in place of his profession and is shown spending time with his son. In the events of the second game, he is presumed to be still working at the NYPD police district. Though he doesn't make an actual appearance, he's briefly mentioned by Aya as being a terrible cook, and is compared with Gary Douglas; Aya considered both men were "stubborn, but with a heart of gold".
Ben Dollis
The eight year-old son of Daniel and Lorraine Dollis, he is an inquisitive and perky young child that finds himself disappointed with his father's obsession with work. He frequently attempts to unite his family together, and is devastated with the mutation/death of his mother by Eve. In the ending of the game, he is shown finally spending quality time with his father as they attend a concert act.
Hans Klamp
A 37-year-old scientist that achieved a master's degree in scientific studies and resides at the American Museum of Natural History Laboratory in New York. Sometime during his studies he became obsessed with the study of Mitochondria and its ATP energy.
He becomes slightly insane near the climax of the game, and provides Eve with the necessary scientifically altered sperm to birth the Ultimate Being. In the end, he asks EVE to take him and dies of human combustion.
Capt. Douglas Baker
The current chief of the NYPD's 17th Precinct. He is 41 years old and a good friend of Daniel who started his career with him. As the two continued their professions, however, they developed different viewpoints on how to handle crime. This resulted in Baker shifting towards desk and overseer work, gaining him chief status, whilst Daniel went towards more active police positions and investigations. Despite their differences, Daniel and Baker later reconcile.
Kunihiko Maeda
A Japanese scientist that shows interest in the science of Mitochondria and the original Eve. He is 35-year graduate that is knowledgeable on a broad range of subjects and is slightly superstitious. He develops mitochondrial bullets laced with Aya's DNA that assist her in defeating the Ultimate Being. In the ending of the game, it is hinted he has feelings for Aya, but his shy and reclused nature prevents him from saying anything. He is also referenced in the second game, more prominently in the ".44 Maeda sp" bullets for the Mongoose magnum, which is some of the most powerful ammo available for Aya.
Supporting characters of Parasite Eve II
Rupert Broderick
In Parasite Eve II, Aya departed the NYPD police out of respect for her comrades due to the awakening of her mitochondrial powers and joined FBI's "MIST" (Mitochondrion Investigation and Suppression Team). Somewhat replacing Daniel Dollis as the supporting character, Rupert is Aya's new partner and provides back-up, saving her from a surprise attack from a ANMC stranger in the beginning of the game.
According to his back-story, he fights along with MIST because of an NMC attack on his family, slaughtering his wife and child.
Eric Baldwin
Eric Baldwin is the commanding supervisor of the MIST organization. Baldwin is fifty years old and has a strict and straightforward nature, commanding the MIST team with efficiency. His subordinates nickname him "Hal", though he apparently doesn't know it. It is later revealed in the game that he is actually working in part for the Neo Ark government, which is later discovered by Aya and her colleagues. It is presumed Hal was later given to the authorities.
Kyle Madigan
A 29 year old man born in Texas who claims to be a P.I from Los Angeles and is initially shown as a man with mysterious motives, he is originally found by Aya in Dryfield hiding from the NMCs; however he later forms a team with her to fight the Neo-Mitochondrial Creatures produced by the Shadow government Neo Ark. Towards the end of the game is revealed that Kyle is in fact a U.S Government Special Agent who works directly with the President of the U.S; he played both sides (Neo Ark's and Aya's) to get information and act accordingly. He loses his leg from the concussion blast caused by the orbiting SDI Hypervelocity Railgun directed at the Pupa ANMC. After the events of Dryfield, he disappears, but meets later with Aya, and the new Eve, in New York City.
Gary Douglas
Gary is a weapon's specialist that currently resides in the fictional town of Dryfield (located in the Mojave Desert) and was the only remaining survivor after a massive ANMC infestation wiped out most of the population. He apparently is a war veteran and assists Aya in her investigation while she explores the area. He owns a bloodhound named Flint, who appears to be very intelligent and befriends Aya during the course of the game. After the instances in Dryfield, he was seriously injured from the SDI attack...but recovered and started rebuilding Dryfield.
Pierce Carradine
Pierce is a 30-year-old computer specialist who manages data collection and informative updates for MIST. He is a lean, tall individual who speaks little and consistently dons sunglasses and a vest. During his various conversations with the player (i.e. Aya) it is hinted he has feelings for her, but he never fully acts on them. According to the PE HQ, his habit of wearing glasses has often lead to accidents while driving. In the canonical ending of the game, he meets up with Aya's friend Kunihiko Maeda and they hit it off well while Maeda himself is studying what he calls a "Superhuman Theory", after hearing about the instances in the game. He also goes to the trouble of giving two tickets to the American Museum of Natural History at the end of the game, to Aya and Eve where they are reunited with Kyle Madigan.
Jodie Bouquet
Jodie is a 24-year-old weapon expert and distributor for the MIST agency. She commonly sells weapons and various objects to the player throughout the game in exchange for points accumulated through the battle system. She is also very adept at customizations and remodeling. She criticizes Pierce a lot (mainly because of Pierce's poor gun knowledge), but is hinted that she has feelings for him.
Parasite Eve 3- The 3rd Birthday
The 3rd Birthday (ザ・サード・バースデイ, Za Sādo Bāsudei?) is an upcoming video game from Square Enix. The game is being developed for the PlayStation Portable and will mark the third entry in the Parasite Eve series after Parasite Eve 2, which was released in 2000. Very little information about the plot has been released. In April 2010, Yoichi Wada CEO of Square Enix mentioned in an interview that the game would be released in 2010.[3]
The 3rd Birthday is a spin-off of the Parasite Eve series, which is why "Parasite Eve" has been excluded from its title. The title references the third appearance of Aya Brea and the significant changes for the design of the game compared to its predecessors. However, as it has the number "3" in the name and is the third game in the "Parasite Eve" series, fans have been referring to the game as "Parasite Eve 3".
Director Hajime Tabata has described the game as a "true third person shooter," but that it will be different than other games of the genre such as Dirge of Cerberus: Final Fantasy VII.[2] He noted that the gameplay and plot are intertwined due to an ability called "overdrive" which Aya will use to both examine and fight the game's enemies, the "Twisted."[2] Shown at a trailer at Tokyo Game Show, camera will be over the shoulder, such as in games like Resident Evil 5 and Dead Space.
Late night on Christmas Eve, Aya and the other members of CTI: New York are called into headquarters in response to an outbreak of attacks in Manhattan by creatures called Twisted. These creatures emerged from a mysterious time distortion.
Aya is the main focus of this game. Due to her special powers, she still has the body of a woman in her 20s, although in terms of age she should actually be 35 years old. Motomu Toriyama, the scenario director, feels that it is rare to be able to focus on a woman in her mid 30s in a game and is taking the opportunity to properly depict the thinking and lifestyle of a cool woman.[5] Square Enix announced the title at their 2007 party in Japan for the gaming press. A promotional teaser has also been released which shows Aya in wedding garb.
The game was originally announced as a mobile phone title. However, at the private fan event DKΣ3713 in August 2008, it was announced that The 3rd Birthday was also being developed for the PSP[8] with no mention of the previously-announced mobile phone version. In the Tokyo Game Show presskits, it was confirmed that the game would be exclusive to the PSP.
A teaser trailer was shown at the Tokyo Game Show. The trailer recaps the events of Parasite Eve and Parasite Eve 2 before switching to the events of The 3rd Birthday. Aya is in a street with snow falling. She looks up, concerned, as a vortex opens. The trailer continues with a man offering Aya his hand. She flings it away and the camera focuses on Aya as she shoots him. Whilst this is happening, a remix of the original theme can be heard. The trailer concludes with a creature emerging from the vortex into the street. Aya does battle with the creature and just as it attacks her, the camera pans into her eyes hinting at the possible return of parasite energy. The trailer ends with the logo of The 3rd Birthday and confirms that the game will be exclusive to the PSP.[9]
Another trailer was released, this time the same trailer that was presented in the DKΣ3713 event. After also recapping the events of Parasite Eve and Parasite Eve II, Aya Brea is seen walking down the aisle in an empty church. As she reaches the altar a shadowy figure is seen in the doorway behind her. As she starts to turn, the mystery person opens fire with a rifle. Aya takes out her handgun, and just as she is about to shoot the figure turns and appears to be carrying someone. A wedding ring falls to the floor on the steps nearby. Blood on the floor begins to swallow the ring and once it has, the camera zooms into the ring with the same effect as zooming into Aya's eye in the previous trailer. The lights turn yellow and change into "The 3rd Birthday" logo, again confirming that the 3rd Birthday will be exclusive to the PSP.[10]
Issue 6/5 of Famitsu has an interview of Tetsuya Nomura where he says that the first few stages of the game are already playable.