Gladi fight over. King died. Zaun is bitching. Read all last posts! :)

Rules
MomNature
11193 cr points
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18 / F
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Posted 2/12/13, Edited 2/13/13  Reply  Quote
1 Do not "teleport" to the opponent. What I mean by that:

Imagine one subject of "Royal A" making a post about walking. Then, three subjects of "Royal B" post these:

-Walks out from the tavern and sees him-
-Turns around the corner and sees him-
-Sees him while walking down the road-

And they proceed to gang up on him and butcher him immediately. That would be wrong.

We'll follow this system:

-Royals have to be quoting their "target" for 3 posts before actually meeting them, and stating they are moving closer.
-Commanders and Jarls have to be quoting their "target" for 2 posts before actually meeting them, and stating they are moving closer.
-Knights and War Heroes have to be quoting their "target" for 1 post before actually meeting them, and stating they are moving closer.
-Monks and Alchemists can meet their target at once, without a quote first.

The above is not only because of the principle "the ones with higher stats give warning", but also because of fame. The more famous the class, the less likely to walk through the streets unnoticed, and thus the posts.

2 Stamina. Stamina will be important here, and will determine how many battle posts one can make before their char is exhausted.

Royals= 20 battle posts
Jarls/Commanders=14 battle posts
Knights/War Heroes= 12 battle posts
Monks/Alchemists= 8 battle posts

The formula behind it is that I divide the stamina stat by 10, and then multiply with 2, so 100 stat divided by 10 is 10, multiplied by 2 is 20 for Royals.


3 2 or 3 against one is allowed and encouraged. If that happens, follow posting order strictly, and the one who is alone won't be posting twice per turn.

4 Three days of inactivity will result in the person getting event-killed. Inactivity counts as "Not having a sum of three game posts those three days"
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