Her original name, Mary, was given to her by her father Arkham, but she chose to renounce that name when he murdered her mother. Dante first called her "lady" when she refused to tell him her name. She has differently-colored eyes. While still a normal human, she is also an exceptionally skilled firearms expert and extremely acrobatic in close quarters combat. Her most powerful weapon is the Kalina-Ann, a customized missile launcher similar to a MANPADS.
In the anime, voiced by Fumiko Orikasa, she works as a solo devil hunter but sometimes calls on Dante for jobs, and sometimes money that he owes her.
Devil May Cry is a series of video games set in the modern day, developed by Capcom and created by Shinji Mikami. Originally intended to be a sequel in Capcom's Resident Evil series, Devil May Cry has been cited as the beginning of a sub-genre of action games by the name of Extreme Action. The series centers on main character Dante's goal of avenging his mother's murder by exterminating demons. In the process, he encounters his long lost brother with whom he develops a dysfunctional relationship. As the series progresses it is revealed that the demon emperor Mundus is responsible for the loss of Dante's mother and the enslavement of his brother. The gameplay consists of heavy combat scenes in which the player must attempt to extend long chains of attacks while avoiding damage in order to exhibit "stylish" combat; this element along with time and amount of items collected and used are taken under consideration when grading the player's performance.
The success of the video game series has led to the creation of comic books, novelizations, an anime series, guides, collectibles, publications, and a variety of action figures. As of 2008 there are four games in the series. The original character designs for Devil May Cry were based on ideas from Hideki Kamiya, a video game designer formerly employed by Capcom and subsequently by Clover Studio. He directed Devil May Cry after working on Resident Evil and Resident Evil 2. The creation of Nero and several of the characters in Devil May Cry 4 was done by Tatsuya Yoshikawa, who stated that designing Nero was one of the biggest challenges in his career. Each game in the series has introduced a different antagonist and back-up characters.