Good news and not-so-good news for Final Fantasy VI fans. First, Final Fantasy VI has an official date with PC via Steam on December 16! On the downside, it's based on the super-ugly visuals of the mobile version, from the borked-up sprites to the lame font. If that doesn't bother you, check out the announcement trailer after the jump.
Whether you love, loathe, or simply tolerate the new look, the smartphone version of Final Fantasy VI is making the leap to iOS devices on February 6. Read on for more.
Final Fantasy VI pulled its Phantom Train to a stop on Android devices, and it doesn't look like it's made the smoothest of transitions. Judge for yourself with screens and more past the jump.
Final Fantasy VI, the game that introduced Americans to the Active Time Battle system back in 1994, will be hitting Japanese iOS and Android smart phones this winter. At the recent Jump Festa, Square Enix offered a preview of how it's looking. Check it out after the jump.
A modified version of Final Fantasy VI is on its way to iOS and Android this winter. The smartphone game takes the original and modifies it with refined graphics and adjustments to the battle system that allow for less grinding, and FFVII could follow. Read on for more.
Remember when OverClocked ReMix successfully Kickstarted the physical production of a 5-disc tribute album, Final Fantasy VI: Balance and Ruin? With a funding goal of $30,000, the project ended up pulling in a grand total of $153,633, and it's now available for all to enjoy. Read on for more.
Fans never cease to amaze me. Adeeb Islam, a Singapore-based Ubisoft animator and garage kit sculptor, recently unveiled his latest work, and it's a doozy. His Final Fantasy VI sculpture features Sabin in the middle of thrashing on a tentacle in what Islam says is but one part of a series that will come together to form a boss battle diorama. Check it out after the jump.