According to a 2009 survey, young animators make around 90,000 yen per month ($740), while the industry is largely located in the expensive districts of Tokyo. Following the success of last year's, a second crowdfunding campaign has launched to help foster new generations of anime creators with the establishment of affordable dormitories. More after the jump.
The entry process for the "Shone Jump Plus x Animax Anime Scenario Award" contest is now closed, and now the waiting process begins as 1758 hopeful applicants eagerly await the announcement of the winner in August of 2015. Hit the jump to learn more.
The prospects for a sequel series for Cute High Earth Defense Club Love! are looking a bit grim. Director Shinji Takamatsu claims that the primary factor for the decision to go foreward with a sequel will be based on the show's home video sales. Hit the jump to learn more.
The English language version of Japan's Asahi Shimbun newspaper has a new article profiling the opening of the "Dorm for fresh-faced animators", designed to provide low-cost housing for new animators who are just beginning their careers. Hit the jump to learn more.
This weekend's BuzzFeed profile of Western animator Henry Thurlow's experience working in the anime industry was nothing if not provocative. Among those with something to offer in response was other international talent with experience in the field. What these alternative voices animation director Cindy Yamauchi, had to say was that, while the job is exceedingly difficult, the profile offered a reductive picture.
Animator and character designer Sachiko Kamimura (City Hunter, Arslan) recently prompted discussion among international anime fans with blog posts explaining that new animators are paid not on a fixed monthly or hourly salary, but for each completed drawing, meaning that starting workers can make as little as 120 yen ($1) an hour. Buzzfeed offers another perspective on this with the comments of rare Western anime worker Henry Thurlow.
Last month, veteran animators and NPO Animator Supporters launched an Indieigogo crowdfunding campaign help fun a dormitory for up and coming animators in Tokyo, Asagaya-ward's heart of the industry. While it's reached its $10,000, you can still help give it a bit more of a boost before the campaign closes today. More after the jump.
Animation is a difficult art to begin with, and with low wages and long hours, it can be crushing. Veteran animators and NPO Animator Supporters aim to help foster the still and stability of up and coming animators with a dormitory in Tokyo, Asagaya-ward's heart of the industry. Get a look at the project after the jump.
About a year ago, Japan's Business Journal spoke to Sakai “nbkz” Nobukazu, the lead producer of the company minori (ef), about the problems faced by visual novel/bishoujo game industry. He spoke about being squeezed as making game has also gotten costlier over the years due to expenses of creating higher quality CG, keeping pace with advances in computer display resolution. You're about to see why after the jump.
After being announced last November, the anime streaming portal AnimeSols has officially launched and is currently streaming anime and taking pledges for its first wave of shows to fund releases on DVD, Kickstarter-style. Hit the jump for a complete listing of the first wave of shows and my first impressions.
The last decade has seen a rise in prominence of anime based on story-based PC games with moe characters, known as bishoujo games. 2012's Little Busters, Total Eclipse, Love, Elections & Chocolate, Fate/zero and Madoka Magica are all either based on bishoujo games, tied to related franchises or linked by creative talent. And yet, the industry is being squeezed by piracy, shifting technology and competinf media. Learn the results after the jump.
Fueling the ongoing discussion how impossible it is to live as a young animator working in Japan's anime industry, an anonymous worker has used the Hatelabo::AnonymousDiary service to declare their intentions to leave and industry and document the torturous grind that prompted the decision. Read their depressing schedule after the jump.
Assassin's Creed III creative director Alex Hutchinson had some choice words to say about the way journalists tend to be too soft on Japanese developers for some of the questionable content they create, including game narratives that are "literally gibberish." Read his thoughts on the matter after the jump.