Last month, veteran animators and NPO Animator Supporters launched an Indieigogo crowdfunding campaign help fun a dormitory for up and coming animators in Tokyo, Asagaya-ward's heart of the industry. While it's reached its $10,000, you can still help give it a bit more of a boost before the campaign closes today. More after the jump.
Animation is a difficult art to begin with, and with low wages and long hours, it can be crushing. Veteran animators and NPO Animator Supporters aim to help foster the still and stability of up and coming animators with a dormitory in Tokyo, Asagaya-ward's heart of the industry. Get a look at the project after the jump.
About a year ago, Japan's Business Journal spoke to Sakai “nbkz” Nobukazu, the lead producer of the company minori (ef), about the problems faced by visual novel/bishoujo game industry. He spoke about being squeezed as making game has also gotten costlier over the years due to expenses of creating higher quality CG, keeping pace with advances in computer display resolution. You're about to see why after the jump.
After being announced last November, the anime streaming portal AnimeSols has officially launched and is currently streaming anime and taking pledges for its first wave of shows to fund releases on DVD, Kickstarter-style. Hit the jump for a complete listing of the first wave of shows and my first impressions.
The last decade has seen a rise in prominence of anime based on story-based PC games with moe characters, known as bishoujo games. 2012's Little Busters, Total Eclipse, Love, Elections & Chocolate, Fate/zero and Madoka Magica are all either based on bishoujo games, tied to related franchises or linked by creative talent. And yet, the industry is being squeezed by piracy, shifting technology and competinf media. Learn the results after the jump.
Fueling the ongoing discussion how impossible it is to live as a young animator working in Japan's anime industry, an anonymous worker has used the Hatelabo::AnonymousDiary service to declare their intentions to leave and industry and document the torturous grind that prompted the decision. Read their depressing schedule after the jump.
Assassin's Creed III creative director Alex Hutchinson had some choice words to say about the way journalists tend to be too soft on Japanese developers for some of the questionable content they create, including game narratives that are "literally gibberish." Read his thoughts on the matter after the jump.