This week sees the arrival of the intriguing PlayStation 3 game rain, which we've covered quite a bit here. As of tomorrow it officially hits PSN, and you can catch one last preview in the launch trailer after the jump.
If you're interested in the thought process behind what kind of music goes into a particular game, you should get a kick out of the latest developer diary for rain. The haunting, lonely game comes from PlayStation C.A.M.P.!, and composer and arranger Yugo Kanno explores some of the soundtrack's creation after the jump.
We've seen a few trailers showing off rain—the unique PlayStation 3 collaboration between Tokyo Jungle dev PlayStation C.A.M.P. and Acquire (Tenchu)—and a new developer diary takes a look at how the effect of wonder and being lost was achieved. Check it out after the jump!
Last time we saw some of the upcoming PlayStation C.A.M.P. (Tokyo Jungle, echochrome) game rain, we got a glimpse of some of the stylish, downpour-drenched gameplay. Now we can check out a little bit more of the upcoming release in the new Two Silhouettes trailer after the jump.
In rain players take control of an invisible boy whose silhouette can only be seen in the rain. Originally unveiled at Gamescom, rain comes from PlayStation C.A.M.P! (Tokyo Jungle, echochrome), and a new clip of gameplay footage reveals what looks to be a really interesting journey. Check it out after the jump.
One of the more intriguing game premises to be announced at the GamesCom trade show is currently using the working title Rain. The game for PSN, developed by Sony's Japan Studio is a bit reminiscent of the chase scene in Ghost in the Shell. You play as an invisible boy who can only be seen in the rain, when the water picks out his outline. Get a look after the jump.