Capcom recently posted the fourth developer diary for Resident Evil 0, but there's more if that wasn't enough behind-the-scenes action for you. Explore the process behind the remaster, working with the original team, and more with producer Tsukasa Takenaka after the jump.
Capcom is here with another developer diary for Resident Evil 0, with veteran staff chiming in on production and some of the challenges in producing it and what makes this version a true remaster. Hit the jump to watch.
Producer Tsukasa Takenaka joined original director Koji Oda for a second Resident Evil 0 developer diary. This one focuses on the Nintendo 64 prototype version of the game—previously showcased back in July—and some of the challenges that came about during development. Hit the jump to watch.
Sega Sammy Group's CG animation studio Marza Animation Planet today announced that a new full CG feature film based on Capcom's Biohazard/Resident Evil horror action game franchise is in the works for a worldwide release in 2017, announcing its main staff. Check the latest information after the jump.