What a wild year it's been for gaming. Nintendo has thrown down the gauntlet with the Switch and its unbelievable roster of exclusives but they're far from the only company mixing things up and putting out some astounding exclusives. Following Part One about our favorite anime and manga, Part Two will cover our favorite video games from the plethora of hit releases in 2017!
PETER FOBIAN (@PeterFobian)
The Legend of Zelda: Breath of the Wild: The obvious choice (get used to seeing it on this list). Breath of the Wild probably impressed me more than any other game this year, taking Zelda and the open world platform to new heights in the most clever, brave way imaginable. This game lets you do whatever you want, giving you access to an immense number of tools to drive you to solve problems in ways the designers probably never thought of. Or, at least, you might believe they hadn’t if the world wasn’t brimming with small interactions we’re still discovering to this day. Even the story is a clever take on the usual defeating Ganon formula. I felt Nintendo was slipping during the Wii U days but they easily dominated this years releases.
NieR: Automata: Or, at least, I say that, but now I’m gonna talk about a bunch of PS4 titles. NieR was quite the narrative journey and did some immensely cool things with its story you could only see in a video game, replaying the same events from different perspectives then building upon them into brand new arcs. The game had its aesthetic sense on lock, complete with one of the best soundtracks I’ve ever heard. The glimmer of hope residing at the end of such an oppressively sad world was a tremendous conclusion. I just wish there had been more. There are elements in the game where I feel Yoko Taro teasing DLC content that he knew would never come. That asshole.
Horizon Zero Dawn: Another open-world game that was willing to invest in its setting. The world of HZD is awesome, aesthetically, functionally, and narratively. It also feels complete. Rather than the usual fetch quests you can expect in this sort of title, every mission has its own story and serves to expand your understanding of the various cultures of the world. The main plot is a wonderful dive into the history that brought this world about featuring a partnership of convenience between two characters whose arguments I could listen to for hours. The relationship between Aloy and Sylens is fantastic. The gameplay is fantastic. The world is fantastic.
Nioh: This game got a lot of flak out of the gate for being a Souls-like but it’s risen to that challenge and done some great things all its own with a deeper combat system featuring a variety of stances, combos, tools and unlockable techniques. The aesthetic is also spot on and, while it doesn’t have the same cinematic approach, delivers a cool environment with enemies just as frustratingly hard. If I have one complaint, it’s that the game went for a more numbers-heavy approach featuring RNG drops and complex crafting system that kept me in menus while I’d rather be exploring. All-in-all the game felt great to play and never felt like it was slowing down. You could even collect pokemon!
ECHO: I feel like I’ve been waiting for the release announcement for this game for an eternity since I first played a demo at PAX two years ago. This game touches on all my favorite aesthetic hallmarks, taking place in a nightmarish superstructure that is equal parts Giger and Blame!, alternating between immaculate palaces and criss crossing walkways over a dark abyss. The story is a particularly satisfying space opera and includes a unique gameplay mechanic controlling the enemy AI that feeds right into the horror of the setting. It’s a horrifically beautiful achievement and a MUST. PLAY.
Persona 5: My first experience with the Persona series has been memorable and I definitely now understand the obsessive following these games have earned. P5 has a crazy awesome sense of style and a great cast of characters with individual stories that build up to some seriously anime cathartic moments. Pretty much every characters unmasking was a memorable highlight and synced up nicely with the games through line of defying oppressive authority. I wish they’d gone a bit further, done a few things better, and loosed up a but on what players can do in the game. All the same I’ll be right there with everyone else in 2117 when Persona 6 comes out.
Hellblade: Senua’s Sacrifice: I love this game not only for what it is but what it represents. Long time fan of Ninja Theory and this game makes me a diehard. Hellblade's aim to release an “independent AAA game” is just what the industry needs right now with franchises and studios falling victim to microtransaction based monetization and getting gutted by major publishers. I hope to see a ton more of these in the year to come. The game itself was well-worth the price tag, a fascinating descent into hell that had a few clever tricks and an interesting representation of auditory hallucination that added to the atmosphere. More of this, more Ninja Theory.
Guilty Gear Xrd 2: Everyone has their fighting game and mine is Guilty Gear. The franchise went through a notable low point releasing Guilty Gear Xrd without Baiken, but thankfully ArkSys recovered and is back with part 2 and the good content. They’ve tightened some of the bolts from the previous releases along with character specific changes. I’m loving the new kits on all my main. ArkSys’s 3D/2D style continues to set the visual standard for 2D fighters. The only thing I’m not crazy about is Millia’s hat. If they add ABA then this will truly be the perfect game.
Wolfenstein II: The New Colossus: Although I’d never played Wolfenstein before this year, I was understandably attracted to the marketing efforts of Bethesda to promote this title. I was wholly unprepared for the over-the-top narrative experience it provided, coming closer to Saints Row levels of ludicrous plot twists and characterization without compromising it’s blood-in-the-dirt aesthetic. The writing walks a razor's edge between horrific and hilarious while fearlessly drawing similarities between the Wolfenstein world and modern day America. It’s wild that Blazkowicz feels so real, even melancholic, with everything that surrounds him.
Uncharted 4: The Lost Legacy DLC: Lost Legacy solved what was incontrovertibly the biggest problem with Uncharted 4. No Chloe. It pulled one better by bringing back the best new character from the main title, Nadine in an unexpected partnership that worked better than I could have imagined. Rather than a fun side mission, Naughty Dog spent a lot of time using past events to build a compelling narrative around both characters and their unlikely partnership with all the same cinematic highlights as the main title. It wasn’t quite the unforgettable experience as Uncharted 4, but it was quality DLC that barely exists in a industry chopping up IPs to sell them in pieces.
RENE KAYSER (@kayserlein)
Persona 5: There are three titles that I carry as the triumvirate of “Games that changed me in who I am”. One of these three is Persona 4 which helped me get through the worst part of my youth. And while never got tired of Atlus’ spin-offs of that title like some people did, I certainly was hyped for the new entry in the series. It didn’t quite hit the mark for me that 3 and 4 did but it gave me an absolutely fantastic 99 hours of thievery and intrigue. I just wish they’d given us more Social Events to hang out with the entire group …
NieR: Automata: It’s quite something to not only get one but two sequels to life-changing games in a single year (Number Three in my triumvirate is Crisis Core: Final Fantasy VII which introduced me to Japanese games in general). The original Nier broadened the horizon of what you can do with videogame storytelling for young 16-year-old me and while Automata didn’t hit me that hard, it still managed to let me reflect a lot on my actions as a gamer (I still feel bad for getting *that* trophy). I just hope that Square remasters the first game one day so I can reunite with its characters once more.
The Legend of Zelda: Breath of the Wild: No franchise in the world means as much to me as Zelda. I went through every single entry (not counting the CDI ones - I’m no maniac!) and know almost every dungeon by heart. BOTW has recaptured that old magic of (re-)conquering an entire kingdom and sucked a whopping 120 hours out of me before I knew it. It may have certain weaknesses (mainly in the story department) but that doesn’t take away from the utter magnificence Nintendo has gifted us with. I only wish they’d tell us something definite about its timeline placement (My money’s on the Convergence theory).
Danganronpa V3: Killing Harmony: Kazutaka Kodaka is a goddamn genius. He, Kotaro Uchikoshi and Ryukishi07 are probably some of my favorite writers ever and in the newest entry of his murdery series, he once again presents us with this unique mix of comedy and horror only he can concoct. Its second and third case slow the game down a bit but the final two will turn anyone’s brain upside down and put it through the blender in a way you’ll never forgot. To write anything more, would delve into spoilers but if you haven’t gotten into this franchise until now, you’re definitely missing out!
Wolfenstein II: The New Colossus: I have a long-standing love for fictional (!) nazis. Part of it is certainly due to the gruesome part of German history which lets you easily villainize them without any need for characterization but also a remaining excitement of of the forbidden (all nazi content is stripped out in the German version of the franchise, so I have to resort to imports). Shooting nazis itself would be fun enough but Machine Games’ reboot trilogy somehow still gives it one of the best and most moving video game narratives in years which leaves me yearning for its final chapter. The cherry on top of the already delicious cake is the German dialogue which was voiced by fantastic German actors (who were sadly replaced by less fitting ones in the local version) which enhances the atmosphere tremendously by not copping out with using American actors with a funny accent and no actual dialogue like every other game with nazis. Even if you’re not into shooters, you should give the Wolfenstein reboot a try - it might really surprise you with its story.
Super Mario Odyssey: Here I go thinking that Nintendo just put out something that they can hardly match again for at least half a decade … and they do it within the same year! BOTW was already great but Mario Odyssey cemented 2017 as the year Nintendo returned to form. Not since Mario 64 did it bring me this much fun to play as our favorite plumber (though he did quit that job) and I find it highly possible that his newest game might even go down in history as being superior to his first 3D outing.
The Nintendo Switch and basically everything on it: This list of mine already carries two Switch games on it - but I could easily put down everything else on the system. While its portability might seem like a gimmick to outsiders, it opens up every system you play on it incredibly. Even if you’re mostly at home and work from there (like me), the comfort to pick it up and play another 30 minutes in bed before you’re sleeping adds so much to the experience that I can hardly put it into words. Skyrim, Doom, Xenoblade, Stardew Valley, Splatoon 2, Resident Evil - the list goes on and on and each week I’m overwhelmed by new announcements of both indie games I’ve been meaning to check out for a long time but also ports of bigger titles on this hardware. Not since my PS One have I been so in love with a system itself and with how things are going, the Switch might easily become my favorite gaming console ever created.
Resident Evil VII: This game messed me up something fierce -- in all the best ways, of course. I can understand why opinion is divided in some cases, but it’s so atmospheric and so entrenched in its own lore that it’s just fascinating to get lost in. And I love a game that blurs the line between gameplay and cutscenes to the point that you’re not even sure what’s under your control anymore. That’s some good horror.
Doki Doki Literature Club: The first release from indie studio Team Salvato, an OEL dating sim with a poetry-driven storyline. And -- funny story -- it just magically appeared in my Steam gifts. I still don’t know who sent it to me. But whoever it was, I owe them big thanks because it was just the kind of VN I love. The art is absolutely gorgeous, and it’s got a great story you’ll want to explore multiple times. High points of the game: hanging out with Sayori, a long weekend with Yuri, and finally getting some time alone with club president Monika!
Fate/Grand Order (US release): Of course this was going to make my list: I can build an army of nothing but different female King Arthurs. The story is entertaining for history and folklore buffs, and it’s also a great (read: inescapable) entry point to the Fate franchise.
The Legend of Zelda: Breath of the Wild: From the first moments I started playing Breath of the Wild, I realized this game signaled the end of one era and the beginning of another. Through its gorgeous world, incredibly rewarding base gameplay, and infinite secrets to discover, Breath of the Wild redefines what we can expect from open world games, solving the issue of vast yet unsatisfying worlds in one definitive strike. I can only hope that future games steal as much as they can from Breath of the Wild’s bountiful innovations.
Nioh: Nioh’s appeal is pretty simple: place the satisfying, skill-intensive combat of a Dark Souls-style game in the circular loot-grind context of a Diablo-like, speed everything up by about thirty percent, and let it fly. The end result is likely the most successful riff yet on the Souls/Bloodborne subgenre, a game that can happily stand beside its spiritual inspiration.
Nier: Automata: Automata is undoubtedly the messiest game on this list, containing a vast number of minor gameplay failings and larger issues of overarching pacing and structure. And yet, no other game I played this year can match Automata’s narrative ambitions, or its soaring dramatic heights. Automata brings you to your lowest possible point in order to drive home that even at the end of everything, hope survives. Technical issues aside, a message told this creatively and well deserves all the accolades it can get.
Persona 5: Persona 5 was also messy in a variety of ways, like its occasionally unsatisfying dungeons, and especially its frustratingly conditional perspective on society’s “outsiders.” But from its endlessly endearing cast to its utterly best-in-class art design, Persona 5 also offers a vast array of astonishing strengths. I’ll still be thinking fondly of my time with the Phantom Thieves for a long time to come.
Resident Evil VII: Sometimes saving a franchise means going back to the drawing board. So it was with Resident Evil VII, which ditched all the bloated excess of the franchise’s recent entries in order to zero in on the fundamentals of horror: intimacy, isolation, implication, and, uh, insects. Lots of gross insects. Vast segments of Resident Evil VII play out as a horror experience so tightly composed that it really feels like you’re trapped in a beloved horror movie. It’s like twelve straight hours of opening a door that you really, really, really don’t want to open.
THOMAS ZOTH (@ABCBTom)
NieR: Automata: Nier: Automata isn’t my favorite Yoko Taro game, but it’s the one that has established him as a creative voice and given him the tools and funding to keep delivering punishing Drakengard games for me, so I am beyond thrilled by its reception. Taro is truly a gaming auteur who enjoys playing with the expectations about what videogames must do and must be, frustrating and infuriating players with his obtuse cruelty and making them love him for it. Once you’ve finished Automata, play Drakengard 3 and the original Nier as well.
Xenoblade Chronicles 2: Xenoblade sneaks in just under the line, and I haven’t made it very far, but both Xenoblade and Xenoblade X were my favorite games of their respective years, so it’s safe to say I will love this one all the way through. Not as big a fan of this game’s more kawaii artstyle, but the story is still willing to go unexpected places and allow you to explore gigantic, overwhelming worlds. Plus, the game’s awful map system is getting a patch so I have no real complaints. Xenoblade is my favorite modern RPG series and one that’s not to be missed.
Super Mario Odyssey: A game that feels like the direct sequel to Mario 64, allowing for the feeling of exploration Sunshine and Galaxy lost. I love the possession mechanic, I love the bizarre uncanny valley situations where Mario interacts with humans, and I love New Donk City’s Festival. I’ve cooled on Mario platformers a lot in recent years but this reminded me why I spent so much time collecting 120 stars in Mario 64.
Persona 5: I know all of the problems with Persona 5, gameplay-wise, narrative-wise, and character-wise, and I agree with all of it. The game is massively flawed, and could have been so much better. AND YET… AND YET the fundamentals of Persona 5 are so strong that even with this burden it’s still one of my favorite games of the year. The gang of misfits that made up the Phantom Thieves are my family and the music is divine. I hope the game spawns all of the 100 spinoff cash-ins that Persona 4 did, because I will probably get them all.
The Legeond of Zelda: Breath of the Wild: I hate open world games, because they always present a procedurally generated landscape of vacant mountains and palette swapped ninjas. You are free to go anywhere, but there is nothing to do. Until Breath of the Wild, that is, which has a marvelous curated world made with the help of the wizards at Monolith Soft. The game has three problems. When it rains, you can’t climb. Running depletes stamina, making it hard to fast travel. There are horses, but riding a horse is pointless, because you have to leave it behind to go exploring. That’s it: Everything else is perfect. Play it.
Super Mario Odyssey: Odyssey is the ultimate fulfillment of the promise Super Mario 64 made over 20 years ago. As much as I loved the Galaxy games, Nintendo went even further on Switch, providing the ideal playground for Mario and his absurdly athletic abilities. Taking control of enemies is always a pleasure, and I still haven’t uncovered half of what’s hidden within Odyssey’s jam-packed worlds.
NieR: Automata: Yoko Taro is a genius, and NieR: Automata deserves all the success and acclaim it has received since launch. There may be moments where some things don’t click just right—including the fairly repetitive combat and some dull locales—but the whole is so delightful that it’s tough to really care about those faults. The immense soundtrack is icing on this introspective, humanity-questioning cake.
Resident Evil VII: The latest entry in Capcom’s storied franchise is a return to form in many ways. Despite the perspective switch and an ever-so-slightly more grounded setup, things get buckwild pretty fast. Throw in classically stupid objectives like finding three dog heads to open an old rural house’s door and you have exactly what I want from survival horror.
Nioh: Team Ninja is back! Nioh gave me the first good taste of their sweet, sweet take on action games since Ninja Gaiden II, all with a heaping helping of FromSoftware inspiration on top. Nioh is much more complex than it appears on its surface, so even the most dedicated of players should have their hands full unraveling the various systems and making them work in each increasingly challenging scenario.
Horizon Zero Dawn: Guerrilla Games’ PS4 hit is hands-down the most gorgeous game I played all year. While the main story is worth pursuing, the thrill of the hunt is at the core of Horizon Zero Dawn. It’s always exciting, and occasionally frustrating, to run into a mechanical beast you have no hope of toppling… only to emerge triumphant! Those moments never get old, and the variety of locations makes this one the poster child for Photo Mode.
Atelier Firis: The Alchemist and the Mysterious Journey: My pick for game of the year isn’t one of the big JRPG titles, but the second in a trio of understated games from Gust commemorating the Atelier series’ 20th anniversary. I was inspired to pick up the game thanks to a beautiful article written by a friend of mind, and I was delighted to find one of the most expansive, relaxing, engaging, and rewarding game worlds I’ve ever experienced. Firis isn’t the flashiest game of the year, but the way it allows you to just sink into its comfortable rhythms astounded me.
NieR: Automata: I’ve got my reservations about Automata as a story, but one thing I can give it uninhibited praise for is its ability to create vivid experiential pockets within its world. Automata is not just rich in its colorful conceptualization of its world, but also in ideas, and the blend of themes, incredible music, beautiful locals, and its tendency to bat for the emotional stands resulted in some moments that stand out as truly stunning amongst my gaming experiences of the year. The ability to create those moments, whether they last a few seconds or a few minutes, ought not to be overlooked amongst Automata’s other strengths and flaws.
Uta Macross: To balance out my unusual engagement with actual console games, I must of course return to the place I spend most of my gaming time: mobage (which I found out this year is pronounced “mo-ba-ge” and not “mob-age”). A Macross rhythm game has been a wish near to my heart for years, and with the 35th anniversary providing a clear justification for it, it finally happened. At last, I can tap my phone screen to the rhythm of “Ikenai Borderline,” “POWER TO THE DREAM,” and “Universal Bunny.” It actually wound up being a little less exciting than expected since I already listen to Macross music constantly, but a long-standing wish fulfilled is nothing to sneeze at.
Tokyo 7th Sisters: On the other side of the spectrum is a mobile game I’ve been playing for longer than I can remember – Tokyo 7th Sisters. Although I played quite a bit during the year (it was my game of choice in my hotel room during long work trips), the most rewarding part of being a fan of the game came with a wholesale update of the whole thing, from the actual rhythm game to the way gacha points are handled. All those changes have gotten me back into the game in a big way, and excited for what mobage BS the game will give me in 2018.
Persona 5: In 2014, I bought a custom t-shirt based on the original teaser trailer of Persona 5. It had 4 chairs on it with balls and chain attached to the legs and one white chair in the middle. It was a bit of cool symbolism for the game’s eventual themes and I was so impatient that I didn’t want to wait for the official merchandise, I wanted to make my own. When the game was released in 2017, that t-shirt had faded beyond recognition and is now just a red t-shirt with a white chair on it. Everything I love about Persona 5 has probably already been written above, but despite how many times the game was delayed and despite how much that shirt faded, it still became my favourite game ever.
Danganronpa V3: Never have I wanted a game creator to kick me in the shins more than Kazutaka Kodaka. He wouldn’t do it upon prompt, instead he’d kick me down at the most ironic and heartbreaking of times. He never does anything in halves. It’s always better, crazier and more dramatic than ever. I often promise to myself that I will pace things out, that I will try to balance work and playing through the trials of Danganronpa. But in the end, I always end up engrossed in an ever expanding spiral of mystery that delights, confuses and surprises me, sometimes even up to the early hours of the morning.
Xenoblade Chronicles 2: I’ve steadily been warming to the Xenoblade Chronicles combat and world design over the past two entries, but Xenoblade Chronicles 2 is the first time I’ve felt like I really need to see this through to the end. With a large, but manageable diverse world set atop titans wading through a sea of clouds, Xenoblade Chronicles 2 exists and strives with its own set of distinctive rules. The sea is made of clouds, the cloud level rises and dips because the Titans are always moving and if you’re a main character, your outfit is ridiculous. All very important rules that Xenoblade Chronicles 2 sticks to. Existing as a more streamlined version of previous iterations, Xenoblade Chronicles 2 is a brilliant adventure that succeeds more than it fails at keeping you on track.
NATASHA H (@illegenes)
NieR: Automata: What to say about a game where already so much has been said? Nier: Gestalt was one of my favorite games of all time, so I had big expectations for the sequel, and it easily surpassed them. Haunting, nihilistic, melancholic, and searingly human, Nier: Automata encompasses so much of what I love in a good post-apocalyptic story about androids and robots. And yet it’s so much more than that, constantly evolving on nearly every structural level possible and delivering an emotionally exhausting but satisfying game about empathy, violence, and what it means to be human. Aided by a stunning soundtrack, beautiful visuals, and fantastic voice acting, this game will hold a special place in my heart for years to come.
The Legend of Zelda: Breath of the Wild: I’ve always liked Zelda games, but BOTW surpassed all of my expectations for what the game could be like. Rarely has a game felt like it was tailored for me while also respecting me. The amount of things there are to explore, to experiment with, and to interact with are beyond me, and yet, 70 hours in, I feel like I’ve barely scratched the surface. The game invites curiosity in ways I’ve never seen, and I’ve got plans that may take up months, if not even years, of gameplay. There is something so delicately beautiful in Breath of the Wild - a world worth exploring and saving, and I can assuredly say that it’s my favorite game of the year (if not many years) alongside NieR: Automata.
Final Fantasy XV: I wasn’t sure what to expect of a game that’s been in developmental hell for almost a decade - at one point I was fairly convinced it was never going to happen. But happen it did, and while Final Fantasy XV is filled with flaws, technical and story-wise, it also has some of the most emotionally intense highs I’ve seen in a Final Fantasy game. Square Enix easily sold me on these four boys and their friendship, and I shed many tears along the way of their tumultuous and strange journey. They’re good boys, Brent.
Cuphead: I have only two things to say about Cuphead. One: The animation is sublime. Two: It is absolutely infuriating(ly addictive).
SAM WOLFE (@_Samtaro)
The Legend of Zelda: Breath of the Wild: I know that just about everyone else contributing to this article is going to write about this game, and rightly so; The Legend of Zelda: Breath of the Wild was spellbinding. After being delayed from 2015, to 2016, to “when it’s ready”, Breath of the Wild had a lot to live up to and yet still surpassed almost everyone’s expectations. Nintendo took a very big risk in deviating from their standard Zelda formula to give players a game that trusts them to be competent. In the first few weeks of release, I kept hearing the same thing from my colleagues playing the game “this one is really hard”, “the combat is like a puzzle,” “it’s so difficult!” Breath of the Wild doesn’t pull any punches, it expects players to meet it at its level. It allows you to get lost, it allows you to make mistakes, it allows you to wander around Hyrule for hours doing whatever you want, yet still somehow results in you having made progress.
Breath of the Wild’s bleak setting is also fresh to the Zelda series. You, Link, the hero of whatever timeline this game takes place in, have woken up one hundred years too late; the party’s over, and the bad guys won. While the NPCs you encounter still have the same Zelda charm you’d come to expect, they’re all a little fatigued. Almost no one believes you are the hero you say you are, and nobody expects things to get any better. It’s a cynical world that only you have the power to fill with hope again.
More than anything else though, Breath of the Wild rewards players for how much time they spend in the world. I think the simplicity of the final scene is brilliant, calling out players who may have sprinted towards the ending. I won’t spoil it, but I will say that when you get to the final cutscene, it’s short, it’s simple, and if you’ve spent enough time in Hyrule to remember why you started this crazy quest in the first place, it’s satisfying.
Hearthstone: Kobolds and Catacombs: Hearthstone dropped three big expansions this year, but none were as impactful and fun as Kobolds and Catacombs. A love letter to Dungeons & Dragons, Kobolds and Catacombs introduced the Dungeon Run, a solo experience where players get to build a deck out of the coolest cards the game has to offer as they progress through the kobold empire. In addition to a slew of new cards, this new way to play was made available for free, meaning you can download the game and start playing with some of the most exciting cards the Hearthstone team has ever created, all without spending a dime. Thank you, little kobold, I will take that candle.
Sonic Mania: Sonic the Hedgehog 3 is one of my favorite video games. Period. The bullies who say there are no good Sonic games have simply forgotten the glory days, and who can blame them? Sonic hasn’t been doing what he does best in several years. Sonic Team themselves even forgot, throwing a bone to fans of the original games, effectively saying “if you think our Sonic games are no good, why don’t you do it?”
So they did. And it blew everyone away.
Sonic Mania is a love letter to Sonic’s Genesis era. Sonic, Tails, and Knuckles returned in spectacular fashion, reminding everyone of a simple truth: it’s fun to go fast. With exceptional level design and music you’ll bop your head to, Sonic Mania succeeds where almost every Sonic game in recent memory fails: it’s fast, it’s fun, and it keeps you coming back for more. I’m not sure if a Sonic Mania 2 is in our future, but if it takes us another 13 years to get there, I’ll still lace up my running shoes when the time comes.
That's it for Part Two of our three-part series! Be sure to check out Part One and stay tuned for PART THREE: EVERYTHING ELSE! If you're still in the mood for past CR Favorites, check out the previous years' features here:
What were your favorite video games of 2017? Comment below and share with us! Remember, this is a FAVORITES list, not a BEST OF list, so there's no wrong answers!
Peter Fobian is an Associate Features Editor for Crunchyroll, author of Monthly Mangaka Spotlight, writer for Anime Academy, and contributor at Anime Feminist. You can follow him on Twitter @PeterFobian.