Bethesda's first-person stealth adventure's flexible combat gets to shine
If there's one thing I've always loved in video games, it's the ability to solve one problem in multiple ways. The Hitman series has always been good about this, whether you sneak past a guard dressed as a waiter or climb around the outside of the building, and I enjoyed ending gunfights by throwing refrigerators at people in Deus Ex: Human Revolution.
Bethesda and Arkane Studios' upcoming first-person stealth title Dishonored is cut from the same open-ended cloth, letting you take revenge on the game's treacherous steampunk villains in a variety of ways.
I'm enjoying the BioShock vibes I'm getting from this game--the level of creativity and style in combat mixed with the emphasis on stealth and the pseudo-Victorian/steampunk atmosphere all add up to what looks like a really cool experience. What do you think? Are you going to follow the game's tagline of "revenge solves everything" and set things right in Dishonored?