Platinum Games' Inaba: The West Has Tons of Terrible Developers Too

Platinum Games executive director speaks out on criticism of Japanese games

Yesterday we heard from Platinum Games executive director Atsushi Inaba on the important role Nintendo played in bringing Bayonetta 2 back to life. Now Inaba is back with some comments on criticism of the Japanese games industry.


There's been a lot of open talk about the quality of Japanese developers over the past year and some change, but Inaba sees it as a bit uneven to just lump Japanese studios together into one group. As he points out, it's not just Japan; the west also has tons of terrible developers. 


Inaba speaks in an upcoming issue of Edge magazine, "I don't like it when people lump Japanese games developers all together into one group. Frankly, I think it's a joke. What do these people know?" 


He went on to factor in the other side of the argument: "Think about Western developers. There are many Western developers making terrible games, and then you see one like [Call of Duty's] Infinity Ward making a game that sells 20 million and everyone goes, 'hey, Western developers are amazing!'


"There are tons of terrible Western developers, just like there are tons of terrible Japanese developers. To lump studios together in great masses misses the point."


Much of the previous discussion around the quality of Japanese games came from former Capcom producer Keiji Inafune's criticism of his industry—check out his full opinion, which was posted just yesterday—and was heated up by subsequent claims by the likes of Fez's Phil Fish that "[Japanese] games just suck." Metal Gear Rising: Revengeance director Kenji Saito added more to Inaba's comments: 


"I don't think there's a need to be down on Japanese games in general. Platinum is a company that is trying to push to the front and do big things. But I think it's true that some Japanese developers are still making Japanese games, and trying to maintain their status quos - that's their whole strategy."


"They're falling behind then, right?," interrupted Inaba. 


You can read the full interview when issue 246 of Edge hits stands on Thursday, September 27. What do you think of Inaba's comments? It's tough to argue with such a reasonable point.





Joseph Luster is the Games and Web editor at Otaku USA Magazine. His blog can be found at subhumanzoids. Follow him on Twitter at @Moldilox.

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