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Post Reply Microtransactions -- Enough is Enough ?
Humms 
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Posted 11/16/17 , edited 11/16/17
Why do you think all I play are old games. The classics, the real games.

Different generation, different times. I play games to actually play a game. If I want to fuck around and waste a bit of money doing nothing but pass the time, I'll pick up my phone and support something.

I don't support actual games adding in loot crates, this isn't a fucking mobile game , enough with the micro transactions, it isn't the purpose of an actual game. Stop trying to push people into thinking its normal for a game to function, you greedy assholes with their smug faces knowing people will do it. Makes me sick actually. Their smug attitude towards actual gamers, that's why I don't give them the light of day anymore.
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Posted 11/16/17 , edited 11/16/17
It didn't know about this guy (Jim Sterling) until today. I found his video after browsing through youtube about microtransactions videos

Star Wars Battlefront II: A Bad Mobile Game In Premium Clothing
https://www.youtube.com/watch?v=Q1Nxhy8U_JQ

I looked up the drama with Battlefront 2 and it is hilarious

https://www.reddit.com/r/StarWarsBattlefront/comments/7cff0b/seriously_i_paid_80_to_have_vader_locked/dppum98/



Speak with your wallet. Do not buy their games for the first 3-6 months or buy when it's $40 or below if you have to play it early. It's $15 and under for me.

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Posted 11/16/17 , edited 11/30/17

dulun18 wrote:
I looked up the drama with Battlefront 2 and it is hilarious

https://www.reddit.com/r/StarWarsBattlefront/comments/7cff0b/seriously_i_paid_80_to_have_vader_locked/dppum98/



Speak with your wallet. Do not buy their games for the first 3-6 months or buy when it's $40 or below if you have to play it early. It's $15 and under for me.



Yeah, I don't really get the outcry.
I bought Star Wars Battlefront II at retail price ($60) and already rank 27.
Some of my most-used classes are star level 10.
Amount of loot crates purchased: 0

The outcry just comes off as entitlement to me, to be honest.
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Posted 11/16/17 , edited 11/16/17
They wouldn't push loot crates in every single game if they didn't sell. Fact is, despite all of the outcry it seems to be from a vocal minority. If EA wasn't raking in cash from loot crates then they wouldn't put them in every game they make.
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Posted 11/16/17 , edited 11/30/17

Cydoemus wrote:


Yeah, I don't really get the outcry.
I bought Star Wars Battlefront II at retail price ($60) and already rank 27.
Some of my most-used classes are star level 10.
Amount of loot crates purchased: 0

The outcry just comes off as entitlement to me, to be honest.


The points they mentioned are reasonable though. You can grind for 40 hours for dark vader or you can just buy him outright ? or locking the secret ending of Shadow of War behind countless hour of grinding or pay up ? Pay to win is what people hate.

I guess now aday you don't have to spend time playing the game to unlock stuff, you can just pay up and you can have things that other gamers acquired after spending 50+ hours to get them Fair and a sense of accomplishment ? not really...

It will be interesting to see where this will go.
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Posted 11/16/17 , edited 11/30/17

dulun18 wrote:
The points they mentioned are reasonable though. You can grind for 40 hours for dark vader or you can just buy him outright ? or locking the secret ending of Shadow of War behind countless hour of grinding or pay up ? Pay to win is what people hate.

I guess now aday you don't have to spend time playing the game to unlock stuff, you can just pay up and you can have things that other gamers acquired after spending 50+ hours to get them Fair and a sense of accomplishment ? not really...

It will be interesting to see where this will go.


So let me get this straight:

You can either play the game or get through it quickly by buying things?
Wow, how could those developers and publishers expect people to play a game?!
That's preposterous. Outrageous. Ridiculous, even!

People whining about Star Wars Battlefront II should actually play it before doing so.
Based off of some articles I read, I decided to perform a bit of a use-case experiment myself.
I've played multiplayer for about 7 hours already up until about 30 minutes ago.
I got paired up with people who were similar to my own rank and star power average.
Bought $40 worth of crystals (4400 crystals).

The most expensive loot crate is the "Trooper" (200 crystals) and the Heroes are 110 crystals (where you can get Darth Vader).
I spent most of my crystals on these two crates.
Afterwards, I upgraded a few cards from materials I already had from playing generally.
Went back into multiplayer and got paired up with people who were on a similar rank/star power average as myself (but now with the enhancements of the loot crate cards).
I really felt super, super overpowered with some of my cards (this is sarcasm).
If I wasn't such a high rank already (from general gameplay + multiplayer), I wouldn't have been able to upgrade my cards to where they were, as there are caps on upgrades based on rank (this isn't significant but still requires you to play the game).

The "sense of accomplishment" is basically what any gamer has from unlocking something through natural gameplay.
It's not much different than the feeling I get when I unlock a platinum trophy or when I finally get that trophy that's taken me 300+ hours of gameplay to unlock.
Maybe I should start protesting that jRPGs make their trophies hard as fuck to unlock, it's not really appealing to my sense of accomplishment at all.
"Hell no, I want more! Hell no, I want more! I don't want to play a game to unlock something that's optional! HELL NO, I WANT MORE! FREE TROPHIES FOR ALL, FREE DLC FOR ALL, MAKE ALL GAMES F2P!"

Gosh, I really cannot understand why people have become so fixated on such minor things in their lives.
As others have said, loot crates sell.
You can cry, you can complain, you can not buy the game...
But boycotting does next to nothing for a company's bottom line.
Mass Effect; Andromeda actually helped push EA into a profitable fiscal year - despite all of the controversy and complaints.
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Posted 11/16/17 , edited 11/17/17
It's already 12:25AM i just want to post this before going to bed. I'll reply to your reply on Saturday ninjitsuko. I have a written test tomorrow.


Gamers can accomplish something when they work together The fight continues

https://kotaku.com/ea-temporarily-removes-microtransactions-from-star-wars-1820528445
https://www.polygon.com/2017/11/16/16658476/star-wars-battlefront-2-loot-crate-costs-analysis
https://www.theverge.com/2017/11/16/16668234/battlefront-2-loot-boxes-crystal-microtransactions-removed-ea

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Posted 11/17/17 , edited 11/17/17

dulun18 wrote:

It's already 12:25AM i just want to post this before going to bed. I'll reply to your reply on Saturday ninjitsuko. I have a written test tomorrow.


Gamers can accomplish something when they work together The fight continues

https://kotaku.com/ea-temporarily-removes-microtransactions-from-star-wars-1820528445
https://www.polygon.com/2017/11/16/16658476/star-wars-battlefront-2-loot-crate-costs-analysis
https://www.theverge.com/2017/11/16/16668234/battlefront-2-loot-boxes-crystal-microtransactions-removed-ea



Surprise surprise

Money talks, and people walk

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Posted 11/17/17 , edited 11/30/17

Humms wrote:
Surprise surprise

Money talks, and people walk



I figured EA DICE would pander to the brats.
Ended up buying $300 worth of crystals before they disappeared from the PSN shop, just to make someone on Reddit cry about how I'm ruining the gaming industry.

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Posted 11/17/17 , edited 11/17/17

Cydoemus wrote:


Humms wrote:
Surprise surprise

Money talks, and people walk



I figured EA DICE would pander to the brats.
Ended up buying $300 worth of crystals before they disappeared from the PSN shop, just to make someone on Reddit cry about how I'm ruining the gaming industry.




Buddy if gamers don't speak up now, games will be lost.

If we stay silent and allow them to make a game surrounding micro transaction, they want people to consider adding 500 hours to your game play just to complete the game in it's entirety from being able to play with certain items or charcters.

We don't have time to be pulling our hair out having to grind hours and hours each and every day.

We play, we complete, and from there we get better at the game we are suppose to enjoy, only giving you options for aesthetics for what you enjoy using. Not to create gameplay that forces you to play around micro transactions.

We hear you loud and clear, don't fuck with our time and money.
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Posted 11/17/17 , edited 11/30/17

Humms wrote:
Buddy if gamers don't speak up now, games will be lost.

If we stay silent and allow them to make a game surrounding micro transaction, they want people to consider adding 500 hours to your game play just to complete the game in it's entirety from being able to play with certain items or charcters.

We don't have time to be pulling our hair out having to grind hours and hours each and every day.

We play, we complete, and from there we get better at the game we are suppose to enjoy, only giving you options for aesthetics for what you enjoy using. Not to create gameplay that forces you to play around micro transactions.

We hear you loud and clear, don't fuck with our time and money.


Except, I can assure you that the vast majority of those complaining about how you have to spend "so much time" to unlock a character hasn't played Battlefront 2.
I was able to unlock all of the heroes for the trophy (including Darth Vader) within about 17 hours of gameplay (no loot boxes).
Yet, when I go to Reddit, I see people citing that to unlock Vader that you need at least 40 hours of gameplay for that one character.
That's some bullshit there, man. lol.

I've put in 1,000+ hours on some games to get platinum trophies.
Some of those games require you to get the "true ending" (which requires near platinum - so let's say, 500-600 hours of gameplay) before you can get the platinum.

Really, it just seems like people don't know what they want.
One minute they complain that there isn't enough content in games, the next minute they complain that there's too much of a grind.
Pick up Disgaea (any of them) and get all characters/monster-types to level 9999 with all rank 40 items, then complain about grinds.
Oh wait, the first Disgaea came out in 2003.
What I mean is that there have been plenty games that require 40+ hours to unlock things (even though Battlefront 2 isn't one of them) and nobody pitched a fight over it until there was an "easier way" by buying loot boxes.
Gamers need to make up their mind as to what they really want from their AAA games.
From my perspective, EA/DICE did exactly what gamers asked them to do two years ago - now that there's a game or two that utilizes microtransactions, they got the sword thrown on them.
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Posted 11/17/17 , edited 11/17/17
Take out Micro transactions from triple A games. Simple enough? A game you pay for to play in its entirety, what a concept eh?

After watching this video https://youtu.be/D81BqYVfqoE

I can agree this move was to get the media off of them. Two faced, they know they have begun to be in a loss since they have eyes on them, so they try and manipulate you so that you will be eager to buy it and still make them a profit while they wait to fuck you over in the long run.

Do not buy Battle front 2. Until they have removed micro transactions completely.

Don't let these scumbags win you over with lies, they are scared now.

( no I won't even play the game, but I'll sure as hell tell everyone not to buy this game)

I've seen where the star wars franchise has set their eyes on. Like they haven't made enough money, it's a joke.
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Posted 11/17/17 , edited 11/30/17

Humms wrote:

Take out Micro transactions from triple A games. Simple enough? A game you pay for to play in its entirety, what a concept eh?


Except, that isn't what people want.
When we didn't have a "post-purchase revenue" system in place (consoles, as PC games have always had this kind of system), people complained that there simply wasn't enough content.
This sparked developers to start making downloadable content.
Gamers complained that downloadable content is too expensive or ridiculous to have since it's something that should be free.
EA DICE took out paid DLC and threw in microtransactions to make up for the lack of Season Pass while providing free DLC.

Like I said in an earlier post: gamers need to figure out what they want to sacrifice.
Do you want to sacrifice graphical quality, amount of content or you can have microtransactions that are either cosmetic or quickens access to things that require general gameplay (20-40 hours for an unlock is not excessive or too much - as most games "in the old days" required more than that to gain secret characters in jRPGs).
PC Gamers have been flooded with frequent content by independent developers and got spoiled by having a "voice" - so it's bleeding into AAA games that are perfectly fine as they are (including, but not limited to - Star Wars Battlefront 2).

Instead, EA has hinted that when microtransactions return that they'll be more progression-based (like in Need for Speed: Payback).
At the end of the day, people like me are willing to pay extra knowing that most games cost 20-70+ million to make and that $60 for a one-off purchase isn't going to yield enough profits on every single AAA game that a publisher pushers out.
Other gamers still are struggling to understand that a balance has to be found; between the publisher demanding profits and the gamers demands in a game.

Until gamers realize that, they're just going to moan and complain like they have for the last 7-8 years about such things.
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Posted 11/17/17 , edited 11/18/17
I can't say I'm completely against the concept of micro-transactions, but I'm also not for certain types of them. If a game offers me the option to purchase something and I know exactly what I'll get: fine. However, I'm not a supporter of options that give other players inherent advantages over others. I haven't played Battlefront 2, and I likely never will (not because of recent things but just because it's not my kind of game and I have no attachment to Star Wars). However, I have played enough Garry's Mod to know that it isn't "fun" to play against someone who bought better weapons, better equipment, or the like. Was Battlefront's system going to be as broken as buying player seeking missile launchers? Probably not. But seeing as they were able to cut the unlock requirements by 3/4 makes it suspect.

I think that games from Ubisoft sum up my feelings pretty well on this matter. They allow you in most of their games to buy in-game resources and in the case of Origins, upgrade points. However, at the same time they managed to achieve making what are effectively cheat codes locked behind a paywall; they've gone out of their way to make their games run in virtual machines using virtual addresses to prevent anyone from cheating otherwise. In some ways, I own less of the games I buy today than I did a few years back. They're well within their rights to do it, but it feels like they made a market out of something that used to just "be there".

In terms of budget, I also don't see the need for the extent some publishers are pushing these systems. It's not like all games develop their own in-house engine and then chuck it the moment the game is done. Ubisoft uses the same (but modified) engine they've been using for the last 5+ years. EA does the same, and so does Activision. Many just buy a third party one. Not every game necessitates a new engine from scratch. Yes, the dollar isn't worth what it was 10 years ago, but I feel that micro-transactions are not the best route to go in terms of value. It just makes money the fastest, cheapest way.

In regards to content as DLC, I think the majority expect more from their $10-30 in terms of content and quality. Oblivion's horse armor is the butt of all jokes, but in the same category you have The Witcher 3's DLC which I don't think I've seen anyone complain about. That's the kind of content people expect for their ~$20. They don't want Bethesda's $5-10 "workshop" DLC (made solely to fulfill the season pass). They want something like Shivering Isles or Nuka-World. Not some 3 hour long side quest to take down a brainwashed George Washington (Assassin's Creed III for those curious).

Just my thoughts. I never felt pressured by Dead Space 3's resource system. I have 700+ of every resource in Origins. And I grind my Pokemon to level 25 (at least) before I even get to the first gym. I buy DLC, I buy collector's editions. I dare even say I pre-order games.
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Posted 11/18/17 , edited 11/18/17
"the vocal minority" You will hear this alot.

Remember COD infinite warfare? StarWars Gamblefront 2 beat it with 0.8 user average score.
http://www.metacritic.com/game/playstation-4/star-wars-battlefront-ii

NPD stopped releasing sale numbers so please share if you have other sources.. but just for 1 particular system (COD infinite warfare and COD: BO3) dropping almost 50% in sale from the previous titles... are you sure it's just the "vocal minority" ?




I'm looking forward to the sale # of Gamblefront 2 in the next few months Speak with your wallet guys. Spread information about the deceptive practice by these game companies.

I would compare these game companies to the local drug dealers if i could, but i think they are more like the tobacco companies back then. They don't make a lot of money with $60 a game.. how about $0 a game? let's beat Infinite warfare's record and make it 60-75% less in sale numbers?






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