[RP-N] Drow Defense [FULL]
Have you read the rules and familiarized yourself with the new RP system? Make sure that you have!
The capital city of Palenthas, Virel, is a sprawling utopia of knights, peasants, merchants, and the occasional barbarian. All is not well within Virel: the King has been assassinated, as well as all the rightful heirs, and the culprit is still unknown. As the council of Elders desperately tries to keep the country at peace, a group of high ranked mages have broken away from the Magical Tower, and have set up a Necromancer cave to the south of the city. Also, their have been many reports of orcs and goblinoids on the move around the city, and several Draconians are becoming more brave and malicious in their raids.
The council of Elders has put out a call for mercenaries (you) to protect the city as of the moment. You will be paid handsomely for every monster you kill, if you bring in its ear.
People believe that there is some common reason behind all of these occurrences, but that still remains a rumor.
If you would like to join the game, please PM the GameMaster with "RP APPLICATION" in the Subject Header
By sending a PM, you will receive a Starter Pack along with a Character Information Sheet that will help get you started. The starter pack will give you more information about the world, the races, the classes, and the ranks.
Your warrior can be one of the following races:
Name: High Councilor Regailus
Appearance: Tall, with lush golden hair. Always carries a stern face.
Rank: Champion | Lord (Fighter)
Appearance: comes up to a full sized human shin. had black hair
Name: La'Rozso the Cleaver (nickname: Roz)
Name: kuro yasume
race: half shadow elf
Rank: sharp shooter ( geshy ill explain pm me )
Name: Sasaki Silversight
Name: TrueShotAura (a.k.a. Arrow)
>>Age: 22(Elfen Years)
Gender (sex): Female
Race: Half Elf
CHAT IN REAL TIME!
Join the official Drow Defense Chat Room!
(For all your OOC needs!)
Taco Bell: It's more than a fast food restaurant.
This RP has been approved by a Moderator.
My thoughts on Anime @ www.animananime.com
Appearance: comes up to a full sized human shin. had black hair
1:(I'le use bind for short)ok I the ability to controle tree limbs to wrap around and an enemy to bind them
2.:Burrow the ability to dig underground and and efficently hide from enimies
3. Shapeshift I shapeshift into a random animale up to gm
4.Heal heal target for half of health
5. has the abilty to call upon he forces of nature for help. 1bear, or 3 wolves, or 7 birds or 30 squirals or 100 flies
Equipment: staff ( wooden)
History/bio: Was raised in the wild by rogue druids, but they died unexpecidently.
Is planning the reveng of the Ramen that burnt my tounge
-character profile still in progress-
Name: La'Rozso the Cleaver (nickname: Roz)
01. Obelisk: A large and extremely heavy Zweihänder-type sword surpassing six feet in length and made of highly durable reinforced iron. The design of the weapon has several highly useful applications: Firstly, the blade is very wide and thick but also extremely sharp which makes the sword ideal for not only slashing and thrusting but bludgeoning as well. Secondly, the size makes it an excellent sword for fighting against larger enemies or enemies with a lot of physical power. The size of the weapon combined with the barbarian's natural physical power becomes a force to be reckoned with. Thirdly, the blade's length is naturally suited for attacking and defending against multiple enemies. Finally, the overall design of the weapon is good for parrying attacks and has a higher chance of sundering metal weapons, especially when combined with La'Rozso's offensive strength.
02. double greataxes: These are large double-bladed greataxes which serve as La'Rozso's default weapons when he is unable to use his large sword in tight or confined spaces. The greataxes are also well suited for enemies which are extremely agile or dexterous, who may be too fast for the movements of La'Rozso's Obelisk sword.
03. shortbow and quiver with arrows: Although a bow which lacks good range, La'Rozso compensates by utilizing his strength. The string on the bow is extremely tight which forces La'Rozso to use his strength to pull it back. When he does, he pulls back the arrow near the bow's breaking point and releases. This consequently causes the arrows to travel faster and has a higher chance to pierce. Normal arrows have been known to pierce through thick wood and some metal armor. While La'Rozso is more skilled in melee combat, he can still fire a bow accurately and precisely to hit a target when he paces himself. However, he only uses his shortbow on rare occasions when there is a target he can't reach.
04. Hide Armor: A basic armor commonly worn by barbarians made of animal skin which is light and durable.
05. Supplies: He also wears a worn-out black cloak and carries a week's worth of bread and water, ten torches, a long rope with a grappling hook attachment, and long roll of bandages.
Skills and abilities:
Giant's Grasp: La'Rozso's signature skill, utilizing his awesome strength, which allows him to wield and fight with extremely large weapons as if they hardly weigh anything at all. This skill removes the weight difficulty of large weapons and allows him to use his full dexterity with his strength for maximum speed and power when he attacks. This skill also allows La'Rozso to wield two large weapons if he wanted to. Mastery of this skill also allows him to draw his large sword quickly without giving his enemy an attack of opportunity.
Resilience: The barbarian has become so hardy from years of combat, exercise and exposure to the elements that he can take blows like no other. He is extremely resistant to all forms of physical damage. This skill grants the barbarian a natural damage resistance, allowing him to reduce all slashing, piercing and bludgeoning damage by 20% automatically provided he is wearing light or no armor. In addition, each increase in rank increasing the damage resistance by 10% permanently.
Brawler: An unpredictable fighting style and skill which allows the barbarian to improvise his weaponry in the event that he somehow becomes unarmed. With this skill, anything in his environment quickly becomes a weapon. He is able to adapt and use whatever he finds extremely well. This skill also grants the barbarian exceptional hand-to-hand combat skills and grappling techniques to dominate his opponent.
Battle Cry: The roar of an angered barbarian is legendary. In an instant he can unleash a blood-curdling shout. The yell is so loud, powerful and terrifying that it can install fear into his enemies and affect their morale and ability to fight. Alternatively, the barbarian can also psyche his allies into a battle ready state and improve their overall motivation to fight.
Earth Cleave: A simple but extremely powerful sword technique executed from a half-charge stance. La'Rozso charges his opponent to build up momentum and then slightly leaps up into the air while raising his sword above his head--only to delivering a crushing overhead slash attack when he comes down. The name of this technique comes from it's power and ability to scar and divide the ground when La'Rozso comes down on the attack. Most enemies are instantly cut in half when they try to block it directly and it also has a high chance of breaking weapons and armor when it connects. This technique also knocks the enemy down to the ground. Each increase in rank not only increases the striking power of this technique but also allows the barbarian to execute it with more control and precision--making it more difficult to avoid.
Release Restraints: An inherited ability for increasing a barbarian's power in combat by temporarily removing the mental blocks associated with certain restrictions to the body. For each restraint removed, the barbarian's power increases but there is a risk that he becomes more feral-like and uncontrollable. Instead of fighting in a calm and strategic manner, the barbarian's natural combat instincts begin to take over in which he is engulfed in a state of blood lust--fighting and killing for the pure pleasure of it. However, when all the mental blocks are removed, the barbarian is potentially able to fight at his most maximum power.
01. Release Stamina Restraints: Releases the limits on the amount of air which can be pumped into the lungs and the rest of the body. Not only does it increase the barbarian's overall endurance but it also allows a worn-down barbarian to regain his full stamina much more quickly and refresh himself to continue a long battle. In addition, a barbarian can also hold his breath under water for a very long period of time.
02. Release Muscle Restraints: Releases the strain on the muscles allowing them to operate near maximum capacity. This increases strength significantly by up to five times the normal amount and speed by up to three times the normal amount. In addition, the muscles are also contracted--becoming stiff and hard, providing some extra protection against melee attacks.
03. Release Blood Flow Restraints: Releases the limits on the blood flow and allows the heart to pump it through the body at an accelerated ratte. This increases the body's overall performance, further increasing strength, speed, endurance, stamina and now reaction speed is also improved by up to five times the normal amount.
04. Release Pain Restraints: In this state, the barbarian no longer feels any pain and he can push himself harder, faster, and tougher at the cost of great injury to his body. Entering this state potentially allows the barbarian to surpass his limits and fight at maximum power. However, La'Rozso's body suffers the painful effects, depending on how injured his body is, when the mental state wears off.
History: La'Rozso is not an ordinary barbarian. He carries a rare bloodline of an ancient clan of barbarians known for their power and ferocity in combat. These barbarians were considered the elite of their kind and believed to achieve the true pinnacle of a barbarian's powers. They were known as Berserkers and they were naturally gifted in combat with the uncanny ability to temporarily remove mental blocks which restricted their ability to fight. With the mental blocks removed, a Berserker could fight at his maximum power at the cost of injury to his body. Of course, the side effect caused a Berserker's mind to be unstable and made him feral-like and uncontrollable. La'Rozso is a descendant of such a bloodline and carries their ancient power.
He has been training to fight ever since he was very young and as a Berserker, his strength and skills grew exponentially over a short period of time. However, he also shared a passion as a blacksmith. While La'Rozso's father was a barbarian, La'Rozso's mother was an accomplished blackmith who had a talent for designing and crafting weapons. La'Rozso's father died in battle and his mother died of old age but wanted to give La'Rozso a parting gift when he came of age. Although the weapon was never finished, La'Rozso found the blueprints and took it upon himself to finish crafting it. This weapon was The Obelisk and La'Rozso's reputation for finishing off his opponents earned him the title: The Cleaver.
La'Rozso's goal is to find the meaning of his own existence and gain a better understanding of himself and improve his skills while looking for challenges to test himself.
My passion. My dedication. My life.
Name: Sasaki Silversight
Iron Lance: (Mixed Kontos and Spontoon type) (Two or one hand)
About two and a half meters (About 7,5 feet) long.
This spear is custom made and it is lighter than other spears. However the spear is reinforced from the inside so it is very durable. The spears tip is mostly made for slashing and thrustin. The shaft of the spear can do excellent bludgeoning.
The tip of the spear:
Javelin: (Falarica type) (Ranged + Melee)
The Falarica was a javelin with a long iron pointed rod of about 90 centimeter in length completed with a short wooden handle. The iron rod had a very narrow tip, which gave the falarica armour-piercing capability, and a square section in the lower part of the rod to increase the weapon's weight and thus further improve its penetration ability.
Normal scale mail armor. Some parts removed for faster performance.
Food, Rations ect:
Oil (burnable), Food for a week, Bedroll, Lots of Bandages, Pouch, Flint and Steel, backpack with waterskin.
Skills and abilities:
Flurry of Blows:
Character strikes so fast and so many strikes that the spear looks blurry and leaves afterimages.
Ghasp of the spear:
This is Sasaki's signature move that is rumored to be able to brake even hard stone.
This is single blow attack that is aimed to strike in the middle of the chest. The motion of movements is that Sasaki lowers his spear to lower than his belt line. As turning his back towards the enemy he turns 270 degrees and thrusts his right arm as far as he can get. At the same time the motion of movements creates confusin reaction amongst the enemies. (Excample; As Sasaki turns the 270 degrees it is hard to predict where and who is he going to attack.)
Sasaki jumps very high (around 3 to 6 meters) and glides down at an enemy and thrusts trough the enemy.
Skills with Spears and javelings:
Spear: Triping, thrusting, slashing, impaling and throwing objects (smaller creatures), spinning (For both; Defending and attacking)
Javeling: Throwing, spinning (def & attck), thrusting, setting ablaze.
Sasaki was born in humble family. He lived in another country most of his life. His Mother was originally from Asia but his father was part of a royal knight court. However his father got banned from the court and his father went to live at the countrys outskirts.
He trained his son, Sasaki, to be a royal knight like his father. So almost as soon as Sasaki was able to walk he was able to train. Thus he's gained athletic body and manners of a gentleman.
13 and up:
As Sasaki grew he didn't want to become a royalty rather a wonderer or a traveler.
He left his home at age of 14 and started to travel around the country.
At age 15½ he stumbled to a royal family and he was hired as their bodyguard. Same time he recieved very advanced training from the Holy knights army.
Because he had such a skill and experiance of using spears from the childhood he advanced fastly and became an officer at age of 17.
He lead many battles and was well known and respected.
Because of his young age many royalties were jealouce and tried to murder him but he survived. At age of 18 he was asked to become the kings personal bodyguard but he rejected. At age of 18 and a half he left all behind and set on a journey to other countries. Because he left the king thought he was a spy or murderer and he became hunted. He succesfully got away from that country and now at age of 19 he traveled around Palenthas.
As he wondered his money started to run out. He started to look for job from different towns until he stumbled to this huge city, Virel. Now he got a job as a mercanery to protect the city and so his journey starts...
Sasakis true motivation and reason for his journey is to find the legendary Dragoons armor and gear. He wishes to climb to the highest mountain and just glide freely from there. He also wants to be an excellent dragoon and knight.
(For the weapon types, look for wikipedia for them.)
**Give me Some Ideas Please??**
>>Name: TrueShotAura (a.k.a. Arrow)
>>Age: 22(Elfen Years)
Elemental Arrow : The Elf chants a spell on the arrow to change its Attack Element.
Mirror Image™: The Elf replicates himself to make 5 copies of his image.
Critical Shot : The ranger uses his acute sense of Accuracy, and have a 55% chance to deal 3 times Damage to the opponent.
Evasion and Escape: Due to the Elf's keen sense and Nimble body, they learnt to dodge and prevent themselves from getting hurt. Gains 30% Evasion(Passive) and Invisibility(*Windwalk(Active)) and a little Attack Speed.
Command Aura: The Aura lets anyone who is near the Elf to gain 35% Damage and 40% Movement Speed.
Elven Sniper Skill: The Elf takes his time to load an arrow, with Extreme Accuracy and Speed, the Arrow reaches to the target's Head and Deals a Huge Damage enough to Kill its Opponent Instantly.
*In order for Sniper skill to be casted, the Opponent's health most be lower than 35% in order for an Instant Kill.
**TrueShotAura has yet to realise his full potential**
Bow & Arrow
>>Food, Rations: Food Supply for 8 days
>>Money: 1100 Gold.
Life was going smooth for Arrow when he was young. He lived in a peaceful village with his father, Batrias, his father was bigger than the average elf, he had strong arms and legs. Like a normal father, he taught Arrow basic archery, navigation, survival, and had arrow trained to be a Archer like his father. while his dad taught him all the skills, arrow's mother, Tia, showered him with all the love and attention, this made Arrow love his mother even more, his mother was selfless, kind, thoughtful, she seemed like a angel from heaven. Arrow treasured his mother.
He was the only child in the family. Life was happy for him, He had fun in school with the the other elfs, getting top in his class was effortless. Arrow was able to adapt to tough situations easily, thanks to dad and his trainings. Everything was fine until that time, when the whole were being attacked by a group of monsters.
Awoken from the screams, Arrow and his family went to see whats happening, once they open the doors. They saw bodies of elfs lying on the ground, houses on fire, Everything was in a mess. In a panic, his mother carried Arrow into the trapdoor which was big enough for him to hide in. And the next moment... -Darkness-
When Arrow woke up, everyone was gone/dead, he was alone. He felt a deep hatred against those monsters, his memory is a blur. He cant remember what happened after his blackout. When him being full of hatred, it eventually leads him being corrupted by darkness.
Now with his body being 1/2 corrupted by evil.. he roamed the land, searching for revenge .
Which leads us until now...
this is a working progress
Name: sen yasume
raciel abilitys : hawk eyes - has zoom in vision
stealth: goes invisible
wisp form: if close to death by an attackturns into a wisp for 48 hours can only be used four times
dark lamination- a mode in witch speed strength and accuracy is increased
shadow arrow bolt: fires a arrow made of dark energy
shodow mark: marks the enemy can be found anywhere more likely that the marked persons will be hit by attacks
shadow arrow assault: fires a barrage of dark arrow bolts
stealth arrow: perfect for long distance sharp shooting fires a single invisible darkness arrow can last for miles without weakening
shadow arow arrow explosion: if sen fires a dark arrow by wiling it he can make the arrow explode
speed shot: can only be used whilst dark lamination is being used. fires a shadow arow shot then apears in another area and fires again thus causing arows to fly from all directions. this move pushes the body to its limits.
strike of a thousand blades: can only be used if dark lamination is in use this attack can be used to parry a fast attack attacks from a multiple amount of enemies attack a multiple amount of enemies or take out a large powerful enemy. strike the enimie/s a thousand times so fast it looks like sen is using a thousands swords
blade spin: mainly used defensively, sen quickly and powerfully spins his sword in most suitibal direction to knock away oncoming attacks. if dark lamanation was in use the move would have enough speed and power to
rip through the ground. to mutch force could cause the sword to get stuck and cause doslocation of the wrists.
the rest are chain attack these are a lists of move that can be used in a chain note that each move will appear three times heavy (h) medium (m) light(l). Light moves are fast but weak medium are balanced and heavy are strong but slow.
downwards diagonal slash left(L)
downwards diagonal slash left(M)
downwards diagonal slash left(H)
downwards diagonal slash right(L)
downwards diagonal slash right(M)
downwards diagonal slash right(H)
downwards straight slash(L)
downwards straight slash(M)
downwards straight slash(H)
upwards diagonal slash right(L)
upwards diagonal slash right(M)
upwards diagonal slash right(H)
upwards diagonal slash left(L)
upwards diagonal slash left(M)
upwards diagonal slash left(H)
sideways slash left(L)
sideways slash left(M)
sideways slash left(H)
sideways slash right(L)
sideways slash right(M)
sideways slash right(H)
elbow to face right(H)
elbow to face right(M)
elbow to face left(H)
elbow to face left(M)
knee to stomach left(H)
knee to stomach left(M)
knee to stomach right(H)
knee to stomach right(M)
Equipment: a shadow elfen bow - description in bio
a small book worn around the neck containing the ways of the shadow elf
a two handed sword 3 feet long ( the one in the pic )- strong yet slow and heavy
leather armour- light but offers good defence against swords arrows but rubbish against magic
sheat- sen wears on his back a wide sheath that he is able to place various wepons into includeing his bow
kuro- a pet of sen's a black tiger only found in the forests of the shadow elves
horn of sumoning- summons pet
History/bio: the eastern kindom of the shadows elfs are ledengary for there ranger's . there bows are hand carved out of the shadow tree thus given the bows a uniqe ability to fire shadow arows without the use of bows . bows like these need to be reacharged by soaking them in a source of a river . the bows must be recharged after every thousand shadow arow until the bow is recharged it canot use the shadow arows and must uses nowmal arows after being recharged a thousand times the bow ust never need to be recharged again . sen is a ranger from the shadow elfin kingdom he journeyed from the eastern kingdom and became a sharp shooter earning hs pay by asasinating high members of goblinic society . his bow has been recharged 989 times yet he left his chaotic life and became a fisherman whilst fishing he ofens looks up at the mountans to the source of the river and when mercinerys where asked for he journeyed up the montans and recharged his bow. sen's one goal is for peace in life but no matter how far he journey's all he finds is violence
Internet Lonely :'(
(multiclass prestige class ranks here)
Spells: Abilities for fighters ot rogue's
Equipment: Kunais, shurikens, Katanas
History/bio: Sasuke is ruthless and often cares not about money or his own life. Sasuke just enjoys killing and loves the feeling of being near death with adrenaline pumping and action flowing.
"I've been up late writing books, all about heroes and crooks." Yellowcard,...
how sad I'm the only girl :(
--profile in progress--
Gender (sex): Female
Race: Half Elf
Abilities: abilities "stolen" with permision from morthoseth from rp character: Lliger.
Combat Casting: A learned skill which allows non-verbal casting of magic and also reduces the amount of time it takes to cast high-level spells. A side effect of his skill also increases one's mental concentration, making it harder for enemies to disrupt a spell being casted.
Rapid Change-Up: A learned skill which allows quick change-up from ranged to melee weaponry. The skill involves attacking the target with ranged weaponry and then as soon as the enemy gets within melee striking range, ranged weapons are dropped on the ground and melee weaponry is quickly drawn. This skill allows the user to fight in ranged combat for as long as possible and then quickly switching into melee combat without giving the enemy an attack of opportunity.
Rebuke Undead: An area of effect holy spell centered on the Paladin which spreads out and disintegrates all undead within 30 feet. Higher level undead simply take holy damage from the spell.
Consecration Avowel: The Paladin is able to channel destructive holy energies from his hands into his weapon, causing it to ignite and burn with intense holyfire. Unlike regular fire, holyfire is white in color and sacred--which means it will only burn when it touches something evil. This is one of the Paladin's most favored abilities because of the spell's low mana cost and it is an ability which slowly grows in power as the Paladin becomes more experienced with channeling holyfire. When the spell is cast, the consecration remains on the weapon for a limited duration and then slowly burns out over time. Higher level Paladins are able to maintain the consecration on their weapon indefinitely without exhausting their mana supply. As a result, a weapon burning with white holyfire is one of the marks of a distinguished and powerful Paladin.
Holy Censure: The Paladin channels raw holy energies into his hands and then unleashes a destructive burst of white light upon his enemies. When the attack hits, it creates a bright flashing explosion which may temporarily blind the target. Enemies struck by this spell feel an intense burning sensation on their body. In addition, undead creatures and demons are highly vulnerable to the effects of this spell--it inflicts 50% more damage to them each time they are struck. This spell has a maximum range of 150 feet and only strikes one target per casting. Higher level Paladins are able to unleash multiple bursts at a time to strike multiple targets.
Divine Healing (Lay on Hands): One of the Paladin's signature abilities in which he channels curative holy energies through his hands to heal various wounds and mend broken bones. The amount of mana used determines the overall effectiveness of this touch-based spell.
Blessed Touch: A highly useful spell which allows the Paladin to cure various poisons, status effects, sicknesses, diseases and extract harmful substances from the body. This spell is often used in conjunction with Lay on Hands. As always, the amount of mana used determines the overall effectiveness of this touch-based spell.
Holy Avenger: A powerful ability which drains a significant amount of mana from the Paladin but transforms his weapon into the legendary sword for a brief period of time. This is one of the Paladin's most damaging attacks and highly effective against evil creatures in general. In addition, undead creatures and demons suffer double damage when they are struck. When the Holy Avenger is invoked, it is accompanied by a bright flash of light which is capable of temporarily blinding nearby enemies. Furthermore, the amount of holy energies radiating off the weapon is so high that when the Paladin slashes his enemies, it is coupled by a simultaneously release of destructive holy energies in the form of a mid-range beam attack.
Promotion Class: Divine Templar
Within a small number of Paladins lies a dormant power of the purest holy energies waiting to be unleashed. Such a power is very rare and it is believed that divine deities have blessed worthy individuals by granting them a small portion of their own immeasurable divine powers. Only when a Paladin undertakes the hardships and trials worthy of inheriting this power will it be unleashed—for only individuals purest of heart and devotion can tame this power within them. When this happens, the Paladin unlocks a greater potential for using his holy powers he never knew existed--transforming him into a Divine Templar. Unlike the Paladin, the Divine Templar's powers are also angelic in nature, making them more than a match for even the most powerful of demons and evil creatures.
Wings of Divine Radiance: The Paladin recites an incantation to channel the holy energies within his body allowing him to summon white angelic wings from his back. There is also an intense blinding light which emanates from the Paladin as the wings begin to form. These wings not only give him the ability of flight but also endow him with the power and countenance of an angel. Thus, increasing his offensive and defensive abilities dramatically. In this form, the Paladin becomes much more attuned with his holy powers that he is able to unleash them by shear will power. In fact, a Paladin's will power is so great that in the most desperate situations—when he is being overwhelmed by his enemies—he has been known to summon the wings to protect himself: The colossal wings wrap around the Paladin forming a protective barrier, shielding him from all harm. Unfortunately, the Paladin is not a true angel therefore he can only sustain the wings for a short time before it begins to take its toll on his body. This ability is also known as the "Wings of Seraphim."
Divine Requisition: A costly support ability to the Wings of Divine Radiance. Instead of reciting the long incantation to summon the angelic wings normally, the Paladin may forcefully invoke the wings by draining most of his mana supply. It also has a slight side effect of leaving the Paladin slightly fatigued from the sudden transformation. This ability is normally used as a last resort to protect the Paladin against a powerful attack. The colossal wings automatically appear wrapped around the Paladin, forming a protective barrier, when they are summoned.
Silver Skin (Angelic Armor): An alternate function of the Wings of Divine Radiance in which the colossal wings break up into tiny fragments and then combine to form a magical suit of protective armor. The name of this ability comes from the shiny silver-looking armor which surrounds the Paladin's entire body but allows him to move freely as if he weren't wearing any armor at all. In this form, the Paladin loses the ability of flight, increased offensive capabilities, and the ability to cast spells by shear will power granted from the Wings of Divine Radiance but his defenses are pushed to the highest level. Physical attacks can be nullified easily and the Paladin takes less damage from even the most powerful of mage spells. This form can be sustained much longer and consumes less mana than the Wings of Divine Radiance. In addition, whenever the silver skin is damaged, the armor automatically regenerates at a particular rate.
Heretic Branding: One of the Paladin's most powerful sword techniques which utilizes his mana and precision strikes to weaken an opponent. The technique consists of twelve rapid consecutive strikes to precise parts of the enemy's body--this creates the Heretic Brand. Each attack that hits causes the enemy's holy resistance to be lowered by 25%--up to a maximum of 300% if all twelve attacks hit. In addition, if the Heretic Brand is completed, the enemy is immediately engulfed in a blaze of holyfire--which deals more damage to the enemy because his holy resistance was lowered. It should be noted that if the enemy does not have any holy resistance at all, he gains it as a weakness by the effect of this technique. The duration of the effect remains for as long as the Paladin is able to maintain it with his mana through concentration or when the target goes out of range. The maximum range of the effect is 30 feet.
Cleansing: When the spell is casted, it surrounds the Paladin in a 20 foot healing aura which allows him to instantly heal himself or any target he wishes within the area of effect. In addition, the Paladin may also cure status effects. Unlike Lay on Hands and Blessed Touch, the effectiveness of this spell stays at a constant rate no matter how strong the Paladin becomes. As a result, this spell is more useful for healing light to moderate wounds which may hinder the Paladin's combat effectiveness. The spell will last for a total of six hours upon casting and the Paladin may activate the healing ability at any time without giving the opponent an attack of opportunity.
Equipment: Scale mail, small wooden shield, warhammer
Rations for a week
Ralea is a lone paladin. She worships the gods in her own way that many other paladins do not agree with. She has learned by herself because of that and knows nothing about how “real” paladins work. She’s usually bright and cheerful. A smile always on her face. She is somewhat of a dark follower. She enjoys seeing other suffering if they are not her allies. Anyone who isn’t her ally she gives no mercy. Many people are afraid of her, and the police are trying to find a way to get this ruthless half elf in jail. But they have nothing against her.
OOC: Alright. this starts....now
You have all been summoned to the Throne room. Several councilors are sitting in chairs around you, And even more guards stand at the doors. High Councilor Ragailus sits in the throne, facing you. He clears his throat, stands, and begins talking.
"Greetings, mercenaries! You have been called here, not so much to protect this city, but to make an earning for yourselves, and a title in this world. At the Eastern Gate, you will find a guild house, the guild there will offer you money for every monster' ear you bring in. You will be treated as citizens, and your rooms will be in the guildhouse....any questions?"
Taco Bell: It's more than a fast food restaurant.
Aye. i have 1 question, what do u do if u were defeated by a monster?.. do u get revived or something?
Regailus looks at Arrow with an almost condescending smile, "If you get defeated by a monster, then I will make sure you have a proper funeral.
Taco Bell: It's more than a fast food restaurant.
Sasaki steps forward "Might I ask sir.Regailus that where does the market district and the inn lies? And I would also like to know about the selection of weapon and armor shops around."
La'Rozso was among the gathering of warriors and his imposing presence easily made him stand out. He was a juggernaut--extremely well muscled, had a primitive quality about him and towered over everyone else.
La'Rozso was rather amused by Arrow's question as well as to Ragailus' response to it. He quickly throws a question in Arrow's direction to taunt him.
"Are you afraid of death, elf? Is that why you ask if you will be revived? An attitude like yours irritates me. The weak have no place here. If you fear death so much, maybe you should just go home to your fancy elven homeland where no one dies and everyone has the luxury of being revived. Leave the fighting to the real men," mocked La'Rozso.
My passion. My dedication. My life.
Calmly, Arrow replied, "Its not death i am afraid of, its dishonor that u get when u get killed in battle by a weak monster", I might not be as strong as you, "But, I'm damn sure im smarter." "A man dont go charging head first into a battle, its just like offering yourself to the opponent". "Keep your friends close, Keep your enemy closer" grinned Arrow.
With a smile, Arrow walked away.
Edit: Arrow left a note asking Regailus when would the party be heading out.
Before he turned and walked away.