This is MY guide. If someone copies it and claims he/she wrote it, they didn't. I posted this on CR and ONLY on CR. All of this information posted here is what I have derived from playing the game. Please, don't steal it. I have spent a lot of time compiling pictures and writing this up.
== 聖なるかな－The Spirit of Eternity Sword 2 ==
聖なるかな [Narukana] is an RPG with VN elements between missions to tell the story/plot.
Setoki Nozomu, and his childhood friends Nozomi and Satsuki, and their friend Zetsu are living a normal school life. However, on occasion, Nozomu gets strange dreams that show him a totally different word. One day, monsters from another world attack Nozomu's school. Outside, he sees Satsuki, wearing armour fighting the monsters. Also, he finds Zetsu was placed in this world to kill him! But he discovers that both he and Nozomi have special powers as well, but right after that, he collapses, as a massive earthquake shakes the school grounds. When he wakes up.... he finds...
Since 聖なるかな is all in Japanese, I'll explain the general gameplay mechanics for the missions.
== Battle ==
The "Contact" system in 聖なるかな is a simple, yet effective 3-unit team. In 聖なるかな, battle follows a "Role" system, in which one of three characters will take on a role during Contact with an enemy team.
The three roles are as follows:
As shown in the picture above, you'll notice on the Player's team, the three roles are being played.
However, on the right hand side, the enemy is acting as what is called an "All Rounder" who plays all three roles at once.
On a 3-unit team, each character can be interchanged during battle, and switch roles. Each character may take turns taking damage as a Defender, or as an Attacker, or Supporter. However, the downside is that during battle, a 3-unit team may not switch skills.
The skill list is on the right-hand side of the screen. During a battle, a character's skills are locked onto a particular skill for each role. The skill that the character will use is indented to the left and highlighted. As a character switches roles during battle, the skill used will switch to that particular role. However, with an All Rounder it is different. An All Rounder, who plays all three roles at once, may switch to any skill on his/her skill list. The skills are not locked.
After a Turn, you are given a chance to switch skills, change positions, etc.
When Turn begins you will see something like this:
A few things I'd like to explain here.
Mana is the required energy source used to power skills/attacks, etc. If you look on the console, you will notice a set of numbers that will look something like "1/+2". The first number represents the amount of mana you currently have. The second number lets you know how much more mana you will gain per turn. So next turn, assuming the character used no mana that turn, will be "3/+2". All skills will use up your mana in one way or another. The highest costing skill I can recall is 6. This isn't like some other RPG's where you have, say, 100000 mana, and a skill uses 9500. 聖なるかな likes to keep things simple.
If you look at the top of the console, you'll notice some pictures followed by numbers. A sword, shield, spell book, and magic shield, all followed by % numbers. By fighting in towns and villages, you get bonuses. Say, Attack (sword), Defend (shield), etc.
In this case, all units will get a 10% increase in Defend, and 10% increase in Resist. I'll explain what each of these are later.
Also, below those pictures, you will see a whole bunch of colours, also followed by % numbers. In the bottom left-hand corner and bottom right-hand corner, note the colours that are labelled beside each character/unit. That is their unit "Type" or "Specialty". Those units will get "All-Stats Up" alongside the basic Attack, Defend, Force, Resist bonuses. Take for example, ユーフォリア at the top of the bottom left-hand corner. She's is a Blue, so she will get an additional 5% increase in all stats as well as the 10% Defend and 10% Resist bonuses.
== Missions ==
Before a Mission begins, you are giving the choice of either starting a Mission right away [ミッションヘ], or changing your party.
If you decide to change your party, it will take you to a screen like this:
Of the six teams maximum, the bottom two teams are, if you notice, All Rounders. The other four ones on the top are 3-unit teams.
Once you begin a Mission, the screen will show something like this:
Note the six button menu in the middle of the screen. That is basically the command console.
1 - Return to Map
2 - Move
3 - Wait
4 - Party
5 - Skill Swap
6 - Character Profile
Returning to Map will remove all other selections, and give you a clear view of the map and any enemies, pathways, cities, etc.
Note that bar on the bottom of the screen. It's the IP bar. IP is the number that indicates how fast a team will make it's turn. A higher IP will go faster than one with a lower IP number. Your team will always be on the top of the bar, the enemies will always be on the bottom.
Below the IP bar, is the IT box. IT tells you how much time has passed during a Mission. As each unit travels down the IP bar, more IT is added.
Also, that bar at the top, full of numbers. That is your mana stock.
The first number lets you know how much "Unrefined Mana" you have, while the "Refined Mana" is the second number. Unrefined Mana cannot be used to for building Artifacts, or Reinforcing.
If you select party, It will take you to the "Party" screen, where you can rearrange units that are standing in the same map spot, or add new teams.
Now, a few things to explain:
If your team is inside a Town, Village, etc, they, assuming you have enough Mana, you are given a chance to build Artifacts. Artifacts can do things ranging from increasing your IP (Sands of Time), to increasing specific Colour Damage with <Colour> Towers/Monuments/Shrines.
When you select the highlighted button in a City, you will be taken to a screen like this:
At the top left-hand corner of the console, you may select a specific Character to build - each Character has a specific specialty and differing Construct levels. Some characters cannot Construct Artifacts at all.
Once you select a specific Artifact from the menu on the bottom left, if will provide a description of the Artifact on the right. Currently: Sands of Time, lvl 7. As it says, it will increase your IP by a total of 9. As a specific Artifact gains in level, the more Mana is required to build it, and the more IT it will take.
Also, all Artifacts can be broken down and recycled, all used Mana returned to Unrefined Mana. All you have to do is click on the Artifact, then click on the button.
After fighting and completing the objective of the mission, you will eventually end up with a screen like this:
Letting you know how you did on that mission. SS is the highest rank, D being the lowest.
== Timing System ==
Once you get used to it, the Timing System is easy to understand. I'll explain it here.
During a battle, characters take turns using their skills. However, it is not a random order.
There is a set order of skills in which they follow:
1) Start Support Timing
2) Start Turn Timing
3) Attack Timing
4) Defense Timing
5) Divine Force Timing
6) End Support Timing
The "..." represent a repitition. In any battle, Start Support Timing and End Support Timing can only be performed once. All other Timings will repeat in order for each team until one team is defeated, or the Turn limit runs out (You can check how many turns have passed between Turns by looking at the bottom right hand corner).
However, there are two Timings that do not follow any particular order:
7) Interrupt Timing
8) Skill Boot
These two Timings may activate at any time during a battle, as long as the requirement listed is filled. Vanish skills (will be explained later) are a good example of Interrupt Timings. Skill Boots always activate after the Setup skill, once it's certain requirement is filled. For example, a certain healing Skill Boot will stay inactive in the Remaining Zone until a character falls below 70% HP, at which time, the Skill Boot will immediatly activate to heal.
So, here are some examples:
Start Support Timing:
Now, notice that picture in the middle? That's how you can tell what a character's Ultimate skill is. It will have a cut scene in it somewhere. Ultimates are their most powerful skill. It can be either an Attacker skill or Supporter skill, but there are no Ultimate Defender skills.
Divine Force Timing:
What I want you to notice, is that beast. That is what is known as a "Shinjuu" or Summoned Beast. Each playable character has a Spirit in his/her Eternity Sword, and can call upon it for help, usually in terms of attack. All Shinjuu's are found in Divine Force Timings, which can be considered the "magic" part of the game, as it can either do considerable damage, or heal, etc.
However, because Divine Force Timings are so powerful, these are the only kind of Timings that can be "Vanished". What Vanish skills do, is use Interrupt Timing, to stop a Divine Force from casting.
Divine Force Timing:
== Final Battle ==
Just put in here for fun. :3
wow i wanna play it but my dad annoying me and it too much text so i don't really read it XD
The difference is to not repeat the same mistake.
Nice guide 5/5