Posted 6/8/11 , edited 6/8/11

Arashikaze074 wrote:

RPing What is this? Well...

By definition:

1. In roleplaying, participants adopt and act out the role of characters, or parts, that may have personalities, motivations, and backgrounds ...

2. Action in which a person takes on a role (as that of an actor) and pretends or acts out being that character.

3. Participating through using attitudes, stereotypes or given and predetermined points of view.

Role playing (or RPing) is, for all intents and purposes in this group, a story composed by two or more participants that assume the role of the character(s) that they portray in the story. There are a couple of different ways to write a role play story. Most often spoken dialogue is written plainly and action sequences are surrounded by asterisks. Sometimes the thoughts of a character may be surrounded by asterisks, italicized, underlined or all of the above. This is also known as “chat form”. Chat form is where the text is written as if speaking directly to the other character as you would in an IM session with a friend. You mostly see beginners using this form but it’s frowned upon as bad RP etiquette because it mostly uses one-liners and isn’t very descriptive. It also does little to move a story forward.

For example:

Zaraki:*Turns the corner of the building and sees Ichigo* Kurosaki!!! You owe me a rematch! *Draws zanpakutou and approaches Ichigo*

A second form of writing a role play session is called “free form”. In this form text is written as it would be in a book. It is very descriptive, often longer to read and uses standard grammar and punctuation. This is the preferred method of writing as opposed to chat because it is more creative or poetic in the descriptions of actions and settings and makes a story flow like it should.

For example:

Feeling rather restless, Zaraki walked along the street thinking of what he could do to ease his tension. He turned the corner and spotted just the thing he needed to do so. “Kurosaki!!! You owe me a rematch!" Feeling elated, Zaraki drew his zanpakutou and approached Ichigo with the intent of fighting him in an epic battle of pure joy and inebriation.

For most role playing sites, and this group, either method of writing the text is acceptable. You may also notice that some role players will identify their character as in the first example and some may not. This is also acceptable to most sites and this group.

Of Roleplaying Levels and Etiquette

There are 3 different levels of roleplaying:

Beginner Roleplayers
Not that challenging and usually easy and fun. One-liners mostly found here, but they are heavily discouraged. Roleplaying consists of more than one-liners; aim for a paragraph, at least.

Intermediate Roleplayers
No one-liners should ever be used here. The intermediate roleplaying should maintain the standard set by the creator of the group.

Advanced Roleplayers
Those who know how to take control of the plot, set the standard, and see it maintained throughout the entire roleplay. There should be a set plot (potentially with sub-plots in the future) and complete literacy here.


It's a question we're often asked and something that is very hard to define. Many sites define it these days by the amount of words a person can churn out per post. However, there is a lot more to good writing than just the amount of words on a page, and indeed, some of the greatest works of fiction have been shorter than this very explanation.

So what make a good writer a good writer? How can we distinguish the difference between the different levels of RP in a manner that doesn't rely on something as completely superficial as word count?

Below is an attempt to define the different levels of writing based on my assumptions of what good roleplying should be as I’ve discovered through much, much research. Not all of these definitions will apply to everyone. And just because one may make mistakes in grammar or spelling doesn’t necessarily make them a bad writer. First, let's look at what makes a successful thread.


~ Storytelling – Are the RPers successfully communicating a story through the thread?
~ Pacing - Is the thread being paced appropriate as per the story requires? Does it take forever to walk to places for no good reason or does it take just minutes for characters to travel hundreds of miles? Does a conversation requiring answers with details actually contain the information needed or is it shortened?
~ Flow - Are posts easy to read, easy to understand and entertaining? Do you find yourself bogged down by irrelevant detail or does the story hold you in suspense and make you wanna read more?
~ Spelling/Grammar – Although we should strive to make our posts proper and easy to read, we all make mistakes from time to time. It's simple enough to fix, just run it through a checker before posting if it’s not your forte. If you don’t have one then take a little time to read through your post before posting it.
~ Point of View - RPs should always be written in the 3rd person to preserve continuity, except where applicable. (i.e. thoughts to oneself)
~ Action & Reaction - Characters should work together to attain the fluidity of the story being told. This means that if one character does something like getting up to stand the other characters should acknowledge it and not say something to contradict the action being taken.
~ Sharing – This refers to RPers being courteous to one another and not hogging the spotlight. Though there are no word lengths for posts, one should consider what they are writing and not spend too much time with needless descriptions or drawn out thoughts of characters. Make allowances for other characters present to react or speak. Balance posts so that they aren’t too short but not exceptionally long without purpose.

So what characteristics typically define each category of roleplayer?


~ Beginners may not understand concepts of RP such as the Mary Sue, god-modding or thread-hogging.
~ Beginners who Mary Sue - The beginner's character may be overly perfect, attractive, depressive/self-destructive, the character may be 'evil with a nice side' or have a terribly tragic past that only presents it's effects in the character when attention is needed. Basically, the character is clichéd.
~ Beginners who god-mod - Another well known RP phenomenon. This is where the RPer controls aspects of the story they couldn't possibly control. They may know information beforehand their character couldn't possibly know, control other people's characters or be all-powerful. God-modding is a no-no practice frowned upon by all but the god-modder. It’s a standard etiquette faux pas and should never be used in a thread.
~ Beginners who thread hog - This is where an RPer’s character take center stage of the thread and effectively bulldozes over all other characters. It is not always intentional but is nevertheless an unfortunate trait of a beginner RPer.
~ Beginners who use ‘chat form’ roleplay techniques – With this, beginners may express actions within asterisks. This is common for many beginners.

Handling the Beginner: Note that while these are some of the more extreme characteristics, there are exceptions to every rule. Some beginners will come to a group with a sound knowledge of writing and may (despite the short amount of time they've been roleplaying) automatically jump to become intermediate or advanced RPers. This is typical of those who have experience with writing skills but have never attempted to use them in a roleplay before. Usually they watch what other beginners do, mimic it then as they observe more advanced techniques and begin to excel in the craft. Others simply can’t grasp common concepts and backslide into a more easy and comfortable position for them to write in. Advanced RPers should be patient with beginners and teach what they can as the story unfolds. Trust me, they will eventually learn!


~ The intermediate RPer generally has a better command of language skills and a better understanding of roleplay concepts and regulations.
~ Intermediates who Mary Sue – These RPers typically have characters may still display some MS characteristics, but not to extremes. The RPer consciously tries to make a balanced character and to RP a diverse set of characters.
~ Intermediates who god-mod - These RPers usually have an understanding of god-modding and make a conscious effort to avoid accidentally control the environment around the character but may still do it out of either habit or as an oversight.
~ Storytelling - The RPer works with their partner in plotting out and executing scenes and/or actions to further the story.
~ Post lengths – Intermediate RPers make an effort to match the size of other posts in the thread.

Handling the Intermediate: Intermediate RPers are generally very easy to roleplay with. They may require additional assistance and guidance but generally fit in quite well.


~ The advanced RPer has a good grasp of roleplay etiquette and RPs appropriately. They RP well with others, create interesting and unique plots, and their writing is easy to read, understand and respond to.
~ Mary Sue issues are almost nonexistent and almost always does not god-mod.
~ Flow - In general, the advanced RPer avoids higher technical mistakes and writes a very interesting and engaging post that drags the reader in and makes them want to continue reading.
~ Spelling/Grammar – The RPer is conscious of good spelling and grammar and makes an effort to keep their posts as error free as possible.

Handling the Advanced: Generally, there shouldn't be much trouble with advanced RPers.


~ The Elite RPer is very difficult to separate from the advanced player and is a level often only achieved by those who formally study creative writing. In addition to roleplaying etiquette and storytelling ability, the player displays strong writing skills that keep even the longest of posts engaging.
~ Flow is something the elite RPer does extremely well, keeping all sentences clear, non-confusing and turning each sentence into a tool to move the plot forward. The elite RPer does not allow their characters to become bogged down in irrelevant information or drawn out scenes.
~ Development - Elite RPers allow their characters to develop through the storyline. They do not hang their entire character's evolvement on a single event. They establish their character in a number of relationships and do not solely seek out romance. (Unless this is the purpose of the character or plot) Relationships are played out realistically and not fast-tracked for the sake of getting to the 'good bits'.
~ Sharing -- They share storylines with other RPers and seek to enrich them by bringing other characters into the plot. The RPer knows how to accept other people's ideas and 'curveballs' in the RP and reacts to them appropriately.
~ Conduct – Elite RPers conduct themselves in an appropriate manner both IC and OOC. They do not hold themselves above the less competent writers in the thread. Rather, they offer assistance and help.
~ Spelling/Grammar - Elite RPers have near perfect spelling and grammar, though this may not come naturally. They make an effort to run posts through a checker or to eliminate typos and simple spelling errors manually.

Handling the Elite: You wouldn’t need to. They would handle you!


There is no true way to define what level a person is. However, allocating labels according to a system based on ability, understanding of writing and roleplaying will lead to a much clearer understanding of where you stand in a roleplaying group.

Alright, "god-modding". What is it? Well, I'll tell you......

By definition:

1. Godmoding (often incorrectly spelled as "godmodding") is a term used in message board based role-playing games to describe two behaviors of players. The term comes from the "god mode" found in many video games, allowing a player to activate features such as invincibility, unlimited ammunition or lives, or similar power boosts. Godmoding is almost always frowned upon by other members of the game, because it is regarded as a form of cheating against the game's tactic rules.

Passive Godmoding:

Godmoding can occur when a player describes an event or a series of events his or her character has taken against another character or interactive object, most often with the purpose of rescinding negative effects previously encountered or granting some other effect inconsistent with an objective view of the narrative. This is sometimes also termed "Powermoding" or "Power-Lusting". For example, a character may be afflicted with a disease only curable by rare ingredients, yet another character is "lucky" enough to find these ingredients in ten minutes. Godmoding is thus often used like a "Get Out of Jail Free card" when things don't go the way a player wants, rather than working with previously unfolded events.

It is also used to describe the act of creating or playing with an invincible character or using "perfect" or "God-like" equipment (such as unbreakable armor), or possessing limitless power, etc. Some players will create a brand new character, and that character is automatically gifted with skills, and nearly impossible to take on right from the start. In many cases, this happens when a newer character goes against an established one: the newer player may roleplay his or her character as if it were equal in power and rank to the more experienced one.

Active Godmoding

Godmoding can also refer to the case where a player definitively describes the outcome of their own actions against another character or interactive object. For example, if player A states, "A strikes B and B takes damage", they could be considered to be godmoding. Another example of this might be where a character is facing multiple enemies, and they redirect one foe's attack onto another. For example, Player A states, "B misses A completely, and strikes C instead." This form of godmoding is also referred to as "Autoing". Active godmoding can also take the form of controlling characters that belong to someone else.

* Player A: Character A throws a punch at Character B.
* Player B: Character B dodges the attack, grabs Character A and throws him out of a stained glass window. Character A flies at Character B, who warps behind him and slashes Character A in the back.

Mary Sues:

A Mary Sue (sometimes just Sue), in literary criticism and particularly in fanfiction, is a fictional character with overly idealized and hackneyed mannerisms, lacking noteworthy flaws, and primarily functioning as wish-fulfillment fantasies for their authors or readers. Perhaps the single underlying feature of all characters described, as "Mary Sues" is that they are too ostentatious for the audience's taste, or that the author seems to favor the character too highly. The author may seem to push how exceptional and wonderful the "Mary Sue" character is on his or her audience, sometimes leading the audience to dislike or even resent the character fairly quickly; such a character could be described as an "author's pet".

"Mary Sues" can be either male or female, but male characters are often dubbed "Gary Stu", "Marty Stu", or similar names. While the label "Mary Sue" itself originates from a parody of this type of character, most characters labeled "Mary Sues" by readers are not intended by authors as such.

*Information taken as whole or in part from Wikipedia

Got it? Good! Now don't let me catch you god-modding!!! If I do, you will be warned. If you are caught continually doing it then the end result will be you labeled a royal douche and a kick from the group.

Originally created and made by: Spades, Captain of the 13th Division

Brought to you by: Toyoki Ryusei, Captain of the 3rd Division- Moderator

Revised by: Minagawa Amaya, Captain of the 3rd Division - Moderator

Taken from the Godmoding and RPing thread in The New Gotei 13
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