Groups, ranks, races/species
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21 / F / Tokyo
Posted 8/18/12 , edited 8/22/12
königlich {Like the gray group, but with much more authority.} *Must have permission for this group, 9 positions*
lux {Good group}
Tenebrosi {Evil group}
Gris {The group that keeps the dark and the light from destroying the world}

#1 God, goddess, devil (These are the highest, you must have permission from me or ber45347 to be one of these.)
#2 King, Queen, prince, princess (Permission only)
#3 Family of the royal family.*10 positions* (they don't have throne rights)
#5 Rebels, Assassins, Knight, Leader, Capitain. (Pirates & Humes only)
#6 Peasants, villagers, etc.

Races / Species
-God, Goddesses, Angels, Devil, & Demons


The supernatural being conceived as the perfect and omnipotent and omniscient originator and ruler of the universe; the object of worship in monotheistic religionsdeity: any supernatural being worshipped as controlling some part of the world or some aspect of life or who is the personification of a force. a man of such superior qualities that he seems like a deity to other people; "he was a god among men"
idol: a material effigy that is worshipped; "thou shalt not make unto thee any graven image"; "money was his god"


A goddess is a female deity. Goddesses are associated with Earth, motherhood, love, and the household. Also rule over war, death, and destruction as well as healing. Celestial sky goddess in the form of a cow whose udders produce rain and who becomes Antu in the Akkadian pantheon.


A spiritual being believed to act as an attendant, agent, or messenger of God, conventionally represented in human form with wings


Chief spirit of evil and adversary of God; tempter of mankind; master of Hell


An evil spirit or devil, esp. one thought to possess a person or act as a tormentor in hell

- Hume, Baknamy, & Pirates


Some call it the race of "Dominance." Many humes have an abiding attration to power, much more so than the other races of Ivalice. The hume's insatiable will to power could be a cause of the rising fury that threatens to consume Ivalice.

However, the race's deep-seated curiosity and desire for knowledge had driven the creation of innovative ways and technologies. Sophisticated and stable internal political systems, stunning and nuanced architecture, and the dogged pursuit of a better more secure life are the culmination of the hume race.


The Baknamy are a humanoid race. Closely resembling humes save for the small horns atop their heads and their green skin. Oxygen to them is poisonous, so they must wear filtering masks to survive. The Baknamy act in part as the early era Ivalice's Goblins, though Goblins also exist within the setting. While the Baknamy don't much resemble the traditional goblin, they are short and squat as goblins usually are, and use a variant of the Goblin Punch. They are also surprisingly powerful for their size, and capable of using magic quite proficiently considering their low intelligence.


Pirates are thoughs who robs at sea or plunders the land from the sea without having a commission from any sovereign nation. They have very little intelligence, and not much power. They are alcoholics, dirty and rude.... and tend to be very arrogant. They say before they think, fight and steal for a living and have a tendency to Capture pretty women (or if your a girl than handsome men) And make them be there puppet for entertainment. They also like shiny things.


Moogles have a great tradition of expertise in the area of engineering, as the race has long relied on the clever development of machines. An obvious adaption to their small size, this mechanical skill puts them on equal terms with other races. In particular, moogles excel at the creation and maintenance of airships, although they are very adept at other typer of technology.

[Special Characteristics]
-Pom-pom:: A fluffy fur-ball headpiece is the trademark of the moogle race. Each individual has its own color of pom-pom.
-Wings:: Small wings, not unlike those of a bat. Due to the near-vestigial quality of these wings, only few Moogles can use them to fly.
-Hands:: Deft, dexterous, highly skilled hands are perfect for delicate technical work or playing instruments. Moogle musicians often provide accompaniment for public ceremonies or parades.


Bangaa body color has many different hues. At one time, many believed that these colors determined the personality and physical abilities of each bangaa. For example, the yellow skinned "Ruga Bangaa" was said to be friendly and intelligent, while "blue skinned "Fierce Bangaa" displayed a strong sense of justice and great physical powers. The red "Bista Bangaa" and the steel gray "Sanga Bangaa" Featured other social traits of note. However, today there are so many bangaa of mixed blood that this theory doesn't apply much anymore.

[Special Characteristics]
-Face:: Highly reptilian facial features with tiny eyes. Because Bangaa don't rely much on their eyesight, some of them actually sport blindfolds as a fashion statement!
-Hanging ears:: The characteristics Bangaa ears are split in two and droop downwards. Some individuals have short ears though.
-Physical Frame:: Always big and bawny. Even ascetic Bangaa monks are blessed with considerable brawn!


The seeq are a more primitive race. They don't wear much clothing and display little in the way of intellectual curiosity. What they do display is a passion for "shiny things" , like jewels and gold, that they love to drape across their bodies. In the eyes of most other races, Seeq exhibit somewhat poor fashion taste and often end up looking unbalanced and, well, comical.

The seeq also have a strong interest in the acquisition of gil. Because of their fairly low intellect, simple personalities, and penchant to immediately spend whatever gil they get their hands on, very few seeq ever achieve significant financial success.

[Special Characteristics]
-Mouth:: With its upturned nose and narrow oral cavity, the seeq struggles mightily with verbal pronunciation. Seeq cannot speak quickly and rarely talk for long periods of time.
-Skin color:: Although there were originally only three seeq skin colors (mauve, light yellow, and orange), the interbreeding of seeq with these skin types has created greater variations.
-Physical Frame:: Seeq have strong and stable frames that are capable of bringing power to bear quickly. Females have a slightly different frame than males.

- Elfs & Viera


Small or tall , elusive figure in human form with pointed ears, magical powers, and a capricious nature.
An acronym for emissions of light and very low frequency perturbations due to electromagnetic pulse sources; extremely bright, electrical flashes forming a huge ring (up to 400 km diameter) in the ionosphere.


To the viera, seclusion is a way of life, a given. This numbile race has avoided all political and cultural contact with humes and other races for hundreds of years. The timeline of their unique history seems uneventful, in an almost monastic way. Over the centuries, the viera have never migrated beyond the tangled interiors of the forbidding central forests of Ivalice.

Why? Because the viera see themselves as an inextricable part of "The woods", almost as a biological component of a greater being. They have long considered interaction with the outside world to be against the will of the wood. Those rare viera who do leave the forest become objects of contempt within their race. However, the imperial conflagrations of recent years, with much of the great forest burnt and villages lost, have awakened many more viera to doubts about their tradition of seclusion.

[Special characteristics]
-Long ears:: Prominet, highly sensitive listening organs. Worthy of their name "Forest hunters," Viera can detect even the most subtle sounds.
-Silver Hair:: There is no individual hair color in the viera race, as all viera have silver hair. Those few who migrate into the world of humans, though, often dye their locks.
-Feet:: Viera have pointed feet. These unique appendages make stiletto heels the best footwear for maintaining balance.

!!! Any more you can think of? Please tell me !!!
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