Video games and in our world today
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41 / M / Maryland
Posted 3/21/13 , edited 3/21/13
As a voter and video game player, I am writing you today to let you know that video games are not to blame for our nation's violence problem.

I would like to share with you some facts about the video game community:

While I agree with the underlying premise that some video games simply are not for kids, the average age of a gamer today is 30 years old. Most gamers are adults who can make their own decisions about what to play.

Additionally, the Entertainment Software Rating Board (ESRB) has created a superior rating, advertising, and enforcement system which provides parents with accurate information about the age appropriateness and content of every game sold in the United States.

Over 90% of the games rated by the ESRB are rated "E" for Everyone or "T" for Teen. Only 9% of games are rated "M" for Mature. This system prevents children under 17 from purchasing M-rated games.

The Federal Trade Commission (FTC) even praised the ESRB as "the most comprehensive of the three [entertainment] industry systems" and for helping parents make informed video game purchase decisions for their families.

In the recent U.S. Supreme Court decision, Brown v. EMA, the Court ruled that video games are a protected form of expression, and found that "psychological studies purporting to show a connection between exposure to violent video games and harmful effects on children do not prove that such exposure causes minors to act aggressively."

In an amicus brief submitted to the U.S. Supreme Court, 82 leading and well-respected social scientists, researchers, and medical professionals debunked the claim that the very video games California sought to regulate have any harmful effects on minors.

The video game industry is an $80 billion high-tech economic engine whose games are played around the world. In fact, the same games are played in every country across all cultures (including countries such as Japan, the United Kingdom, Germany, South Korea, Australia and Canada who all consume more video games per capita than the U.S.), yet the U.S. stands alone in the epidemic of gun violence and mass shootings.

Instead of blaming video games without merit, I encourage an open dialogue about the actual causes of violence this country. That's the only way we can get to the heart of this issue. Thank you.
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22 / M / Stoke, England
Posted 3/21/13 , edited 3/21/13
Gun crime in America comes from Americans being crazy as shit.
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27 / M / Nova Scotia, Canada
Posted 3/21/13 , edited 3/21/13
Oh man .. the most "violent" I've ever become was howling furiously. That wasn't a result of videogames - that was a result of dirty business tactics where I got scammed out of several hundred dollars. Even then I wasn't looking to hurt anyone (although they were certainly afraid).

Fact o' the matter is, gents, society always needs at least one scapegoat to blame it's problems on. You remember back when Elvis Presley was Satan himself? Good times, good times ..
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29 / M / Norway
Posted 3/21/13 , edited 3/21/13
The rating fails and my opinion on it I don't even want to share.
I miss those games from 1994 to 1999. Not much else...
Wipeout2097 or Gran Turismo 2. Ah, those were good times.
Even Gameboy and Wario.
Gameboy Colour and Zelda.
N64 and Yoshi Story! My first N64 game no Diddy Kong Racing was *epic facepalm* >.<
Final Fantasy V on PC 1998 or soemthing? I still cannot find the right version I played that time...
Always the newest consoles and no back generation support. Ugh, I am sick of it. Sorry for going off topic.
This is getting too personal. Bye gamelifestyle. It was fun. Sayonara Adios!
If I could get hands on Diablo I on PC, that's all I need. Lost interest in 3D games...
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27 / M / Oregon
Posted 3/21/13 , edited 3/21/13

K-onfan1 wrote:

This was really funny, it made my day. lol.

This system prevents children under 17 from purchasing M-rated games.

Thats completely false, someone over 17 can buy it for them.....
So it doesn't matter, they can still easily get their hands on m games.

And average gamer is 30 years old?
I don't believe that in the slightest.

Legally speaking, it's true, but most retailers/parents don't care.

The average gamer being 30 isn't that ridiculous an idea. They really like them some COD.
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F / Boston-ish
Posted 10/11/13 , edited 10/11/13
Forum cleaning. Thread inactive for more than 6 months.

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