First  Prev  10044  10045  10046  10047  10048  10049  10050  10051  10052  10053  10054  10055  10056  Next  Last

•ᴗ•) ☕ Tourney CHATROOM & Directory ☕ (•ᴗ•

Post Reply
20 cr points
Send Message: GB Post
120 / M
Offline
Posted 3/4/19 , edited 3/4/19


WOW
80856 cr points
Send Message: GB Post
30 / M / USA
Offline
Posted 3/4/19 , edited 3/4/19
Critical Role raised $1.4m $1.5m on Kickstarter in two hours.


They're doing an animated thing. Which is great considering they're all voice actors.

25189 cr points
Send Message: GB Post
34 / M / Floridamned
Offline
Posted 3/4/19 , edited 3/4/19
I've joined a few of their sessions. They're a really charismatic bunch. There's also a bit of fun listening to Illidan, Perfect Cell (of the games anyway) and Sam Riegel (because he's his own fiction) jump into battle together. I was curious just how much Mercer was going to voice in this. Seeing his name roll by 15 times in the credits would be funny, but the clip mostly answered all my questions - even my disappointment of there being no black powder merchant.
80856 cr points
Send Message: GB Post
30 / M / USA
Offline
Posted 3/4/19 , edited 3/4/19

Shenseiken wrote:

I was curious just how much Mercer was going to voice in this. Seeing his name roll by 15 times in the credits would be funny, but the clip mostly answered all my questions - even my disappointment of there being no black powder merchant.

And then he dressed up for him for the Halloween episode.



Edit: And immediately after posting that I hear Mercer introduce this new character.
21480 cr points
Send Message: GB Post
25 / M / Nagoya, Japan
Offline
Posted 3/4/19 , edited 3/4/19

Frenzify wrote:


jcal94 wrote:

That sad face is in response to Idea Factory International not including Kotori in their polls for which character would be on their dakimakura in the special edition of the Date A Live visual novel English release, I take it?


That's some major bullshittery, Idea Factory...


Probably knew it'd be a total sweep, then. Kurumi ended up winning out of her, Tohka, Origami, and Yoshino. They had 2 polls, one of Kurumi vs Tohka, the other Origami vs Yoshino, and Yoshino won hers, but had less votes total than Kurumi did, so Kurumi won. Then they did another poll for whether it'd be schoolgirl or spirit Kurumi on the dakimakura, and luckily schoolgirl won.

Hopefully Kotori will be on something else in the special edition, and that's why she was neglected. Then they could call it the "Date A Live DS Limited Edition"
44531 cr points
Send Message: GB Post
33 / M / Duckburg
Offline
Posted 3/4/19 , edited 3/4/19

jcal94 wrote:


Frenzify wrote:


jcal94 wrote:

That sad face is in response to Idea Factory International not including Kotori in their polls for which character would be on their dakimakura in the special edition of the Date A Live visual novel English release, I take it?


That's some major bullshittery, Idea Factory...


Probably knew it'd be a total sweep, then. Kurumi ended up winning out of her, Tohka, Origami, and Yoshino. They had 2 polls, one of Kurumi vs Tohka, the other Origami vs Yoshino, and Yoshino won hers, but had less votes total than Kurumi did, so Kurumi won. Then they did another poll for whether it'd be schoolgirl or spirit Kurumi on the dakimakura, and luckily schoolgirl won.

Hopefully Kotori will be on something else in the special edition, and that's why she was neglected. Then they could call it the "Date A Live DS Limited Edition"


I’m conflicted on Origami. I like her design and I love how she’s a freak. But at the same time I hate how she lets her hate get the best of her and ends up doing what she does to Shido and Kotori in the first season.

80856 cr points
Send Message: GB Post
30 / M / USA
Offline
Posted 3/4/19 , edited 3/4/19

Insomnist wrote:

Critical Role raised $1.4m $1.5m on Kickstarter in two hours.


They're doing an animated thing. Which is great considering they're all voice actors.




21480 cr points
Send Message: GB Post
25 / M / Nagoya, Japan
Offline
Posted 3/4/19 , edited 3/4/19

xxJing wrote:

I’m conflicted on Origami. I like her design and I love how she’s a freak. But at the same time I hate how she lets her hate get the best of her and ends up doing what she does to Shido and Kotori in the first season.



Are you watching the third season? Pretty much the second half is her pulling up all her hate again and making a huge deal out of it. Idiot enlists Kurumi to help her try and change the past, but it goes as expected. Plus, Origami is such a dunce she doesn't realize she wouldn't have the relationship with Shido that she does if things were different.

Really, after the first season, they should have just had her be the resident "normal" girl that's just a super freak and causes misunderstandings for the spirit girls to rile their powers up. But whatever, we got Natsumi this season, so I can forgive this part of it.
44531 cr points
Send Message: GB Post
33 / M / Duckburg
Offline
Posted 3/4/19 , edited 3/4/19
I just finished vol 4 of Konosuba, that’s where the anime s2 ends. I feel like the anime maybe made the fight against Hans more epic.

I started on vol 5, Yunyun is such a nice girl. It’s odd that she wouldn’t have any friends, unless the rest of her clan is like Megumin. I’m going to goin expecting that yunyun is probably the one normal person and the rest of her clan are weirdos.
69815 cr points
Send Message: GB Post
22 / M
Offline
Posted 3/4/19 , edited 3/4/19

jcal94 wrote:

Are you watching the third season? Pretty much the second half is her pulling up all her hate again and making a huge deal out of it. Idiot enlists Kurumi to help her try and change the past, but it goes as expected. Plus, Origami is such a dunce she doesn't realize she wouldn't have the relationship with Shido that she does if things were different.

Really, after the first season, they should have just had her be the resident "normal" girl that's just a super freak and causes misunderstandings for the spirit girls to rile their powers up. But whatever, we got Natsumi this season, so I can forgive this part of it.


I don't know if it's a problem with the way the anime did it or if it was exactly the same in the LN, but the entire way Origami has been acting seriously hurts her character, imo.




xxJing wrote:

I just finished vol 4 of Konosuba, that’s where the anime s2 ends. I feel like the anime maybe made the fight against Hans more epic.

I started on vol 5, Yunyun is such a nice girl. It’s odd that she wouldn’t have any friends, unless the rest of her clan is like Megumin. I’m going to goin expecting that yunyun is probably the one normal person and the rest of her clan are weirdos.


Didn't they establish before that Yunyun really is the normal one of their clan and everyone else is crazy like Megumin?
44531 cr points
Send Message: GB Post
33 / M / Duckburg
Offline
Posted 3/4/19 , edited 3/5/19
I was watching a video about a YouTuber I like reminiscing about his first days in World of Warcraft. It’s interesting because while I played world of Warcraft I was kind of an mmo veteran when it came out. I played at least like 5 mmos by then. So hearing about all his excitement doesn’t resonate with me about wow but it does about the other games.

It also made me think though that the real reason I don’t have that nostalgia for WoW is because it’s actually a very safe MMO in comparison to mmos that came before it. Up until WoW mmos we’re actually quite unstructured and quite punishing. I remember when in Ultima Online, when someone tried to PK me out in the wilderness my heart beat like super fast and when I killed someone like that I felt a huge amount of relief. There was a real sense of danger in traveling in those games. In Everquest you really didn’t want to agro most wandering monsters, not only could they usually kill you, they could almost always outrun you, they didn’t stop chasing until you changed zones either in case you managed to somehow get away from them. If you died you also lost a lot of xp and had to retrieve your corpse naked.

While I do think that mmos have gotten better gameplay and dungeon design since then, I kind of feel like that aspect of being on edge constantly when traveling and just the constant tension added a lot to the immersion they provided that save maybe dark souls most games just don’t have anymore. That is to say, games have kind of lost the genuine sense of fear and confusion they used to provide.
4665 cr points
Send Message: GB Post
30 / F / The lowest stratum
Offline
Posted 3/4/19 , edited 3/5/19
I meant to comment on this eventually; I always enjoy when forumgoers know what they're talking about, and you've hit on a few things I like to say (like about logic). Thanks, Insomnist.

I'd blather on about the whole thing, but I'm tired; instead, this surprised me:


Insomnist wrote:

Related: Karl Popper gave us a life-changing upgrade to how the scientific method works in the 1950s that everyone should know because it's simple, broadly applicable, and massively important (link is to a quick CrashCourse video on the topic -- this killed inductivism in 4 years after it reigned for over 400).


I like to read philosophy of science, and I hadn't heard that Popper "killed inductivism." I learned about inductivism through the Mill-Whewell debate on the wave theory of light (unfortunately I can't find a good summary to link to). My impression from the philosophy of science class I took was that there are absolutely still inductivist philosophers of science — or at least, Peter Achinstein defends it.
80856 cr points
Send Message: GB Post
30 / M / USA
Offline
Posted 3/5/19 , edited 3/5/19

auroraloose wrote:

I meant to comment on this eventually; I always enjoy when forumgoers know what they're talking about, and you've hit on a few things I like to say (like about logic). Thanks, Insomnist.

I put myself out there but we'll see if I actually know what I'm talking about or not.

A lot of what I think I know is just anecdotes from all over, so when I have the energy I'm happy to see how they fair in conversation since talking with other people is the quickest way to find out where I'm wrong about anything.

(But there was about a day there that I thought that might be the last post I ever got to make here which was funny.)


auroraloose wrote:

I'd blather on about the whole thing, but I'm tired; instead, this surprised me:


Insomnist wrote:

Related: Karl Popper gave us a life-changing upgrade to how the scientific method works in the 1950s that everyone should know because it's simple, broadly applicable, and massively important (link is to a quick CrashCourse video on the topic -- this killed inductivism in 4 years after it reigned for over 400).

I like to read philosophy of science, and I hadn't heard that Popper "killed inductivism." I learned about inductivism through the Mill-Whewell debate on the wave theory of light (unfortunately I can't find a good summary to link to). My impression from the philosophy of science class I took was that there are absolutely still inductivist philosophers of science — or at least, Peter Achinstein defends it.

I was probably far too emphatic in my word choice, I did a quick Wikipedia delve for terms and understood that Aristotelianism was the mainstream until Francis Bacon introduced inductivism, and then in the 1960s "classical inductivism" was replaced in the mainstream by "empirical falsification" through Karl Popper and Thomas Kuhn.


    So I probably should've said overthrew/supplanted in the mainstream, not killed/eliminated emphatically.

    (Although it's possible current inductivism is just a different beast entirely, I'm not sure.)

My grasp on the topic is that inductivism composes a theory based on the facts and then looks for more supporting evidence, while falsification looks specifically for evidence that would disprove the theory, and that any theory that cannot be falsified isn't science. This is most likely terribly elementary and there's a lot more complexity to it.

I do think it's a good thing to explicitly lodge in people's minds though even at an elementary level, because it's easier than ever to find an echo chamber with interpretations of information to support whatever views you hold, and holding ourselves to standards of falsifiability would save everybody a lot of grief and reform public discourse.

I also like it because I mentioned I lean (also with a very elementary understanding) towards constructivism, so I like falsifiability's stance that all theories are merely accepted in the interim until they're disproved and replaced by other theories, with none ever accepted as actual done truth because I don't think that's ever cognitively attainable.
80856 cr points
Send Message: GB Post
30 / M / USA
Offline
Posted 3/5/19 , edited 3/5/19

xxJing wrote:

I was watching a video about a YouTuber I like reminiscing about his first days in World of Warcraft. It’s interesting because while I played world of Warcraft I was kind of an mmo veteran when it came out. I played at least like 5 mmos by then. So hearing about all his excitement doesn’t resonate with me about wow but it does about the other games.

It also made me think though that the real reason I don’t have that nostalgia for WoW is because it’s actually a very safe MMO in comparison to mmos that came before it. Up until WoW mmos we’re actually quite unstructured and quite punishing. I remember when in Ultima Online, when someone tried to PK me out in the wilderness my heart beat like super fast and when I killed someone like that I felt a huge amount of relief. There was a real sense of danger in traveling in those games. In Everquest you really didn’t want to agro most wandering monsters, not only could they usually kill you, they could almost always outrun you, they didn’t stop chasing until you changed zones either in case you managed to somehow get away from them. If you died you also lost a lot of xp and had to retrieve your corpse naked.

While I do think that mmos have gotten better gameplay and dungeon design since then, I kind of feel like that aspect of being on edge constantly when traveling and just the constant tension added a lot to the immersion they provided that save maybe dark souls most games just don’t have anymore. That is to say, games have kind of lost the genuine sense of fear and confusion they used to provide.

I know a little indie MMO to tell you about later, but aurora just sapped all my pre-breakfast energy so I need to recoup.

I've been working on the wiki for it for a while though so putting a post together about it will help me work out some kinks.

Also was it Crendor?
44531 cr points
Send Message: GB Post
33 / M / Duckburg
Offline
Posted 3/5/19 , edited 3/5/19

Insomnist wrote:


xxJing wrote:

I was watching a video about a YouTuber I like reminiscing about his first days in World of Warcraft. It’s interesting because while I played world of Warcraft I was kind of an mmo veteran when it came out. I played at least like 5 mmos by then. So hearing about all his excitement doesn’t resonate with me about wow but it does about the other games.

It also made me think though that the real reason I don’t have that nostalgia for WoW is because it’s actually a very safe MMO in comparison to mmos that came before it. Up until WoW mmos we’re actually quite unstructured and quite punishing. I remember when in Ultima Online, when someone tried to PK me out in the wilderness my heart beat like super fast and when I killed someone like that I felt a huge amount of relief. There was a real sense of danger in traveling in those games. In Everquest you really didn’t want to agro most wandering monsters, not only could they usually kill you, they could almost always outrun you, they didn’t stop chasing until you changed zones either in case you managed to somehow get away from them. If you died you also lost a lot of xp and had to retrieve your corpse naked.

While I do think that mmos have gotten better gameplay and dungeon design since then, I kind of feel like that aspect of being on edge constantly when traveling and just the constant tension added a lot to the immersion they provided that save maybe dark souls most games just don’t have anymore. That is to say, games have kind of lost the genuine sense of fear and confusion they used to provide.

I know a little indie MMO to tell you about later, but aurora just sapped all my pre-breakfast energy so I need to recoup.

I've been working on the wiki for it for a while though so putting a post together about it will help me work out some kinks.

Also was it Crendor?


Haha yeah it was Crendor. I like Crendor because I can relate to his personality about enjoying weird immersive aspects of things, also he’s more about doing what he enjoys than doing what’s popular. WoW in the beginning still had a lot of immersion to it, the dungeons were definitely better than most that came before it. It just got me thinking that the less punishing MMOs got, the less you really cared to pay attention to what you were doing, and ultimately a lot of that immersion just disappeared.
First  Prev  10044  10045  10046  10047  10048  10049  10050  10051  10052  10053  10054  10055  10056  Next  Last
You must be logged in to post.