this all about soulcailbur and all four game or the furture game coming out
Soul blade or Soul Edge is the first installment in the Soul series of fighting games developed and published by Namco. It was initially released in the arcades in 1996. A couple of months later, Namco released a fixed version labeled Soul Edge Ver. II, upon the complaints of players who found the difficulty quite high and the last boss "unbeatable". Hwang (initially a palette swap of Mitsurugi for the Korean version of the game) was introduced to Japanese players with a new movelist, Cervantes became playable, Guard Impacts and Air Combos were implemented, and all the characters received upgraded movelists. The game was then ported to the Sony PlayStation and renamed Soul Blade in Europe, North America and Australia. Soul Edge has been largely overshadowed by its sequel, Soulcalibur, which has been the moniker of the series since 1999.
Soul Edge is the name of the demonic sword around which the story revolves.
Soul Edge is the second 3D fighter to feature characters that fight with weapons, although putting weapons in fighters was not a new concept (Samurai Shodown is an example of a 2D fighter with weapons). Apart from the aesthetic benefits, giving the characters weapons allows for a greater diversity between them, meaning there is someone for every play style. One excellent concept of weapon-based combat implemented by Namco is the major factor that range has in gameplay. The slower, longer ranged characters try to deliver their heavy blows from a distance whereas the quicker, faster characters try to get in as close as possible and deliver quick-hitting attacks. All characters have moves that work at varying ranges though, so longer ranged characters can also hit surprisingly quickly and lesser ranged characters will get in the opponent's face within the blink of an eye if the enemy is careless.
One of the series' main attractions was that it was one of the first fighting games to feature detailed accounts of the individual fighters' motivations and common relations in their quest to achieve a common goal for varying purposes. Many players appreciate Namco's ability to introduce new characters to the series with interconnected storylines such that every character is linked to another somehow, with connections growing larger as the series progresses and the characters accomplish new tasks in the events of the story.
Soulcalibur was ported and released for the Sega Dreamcast with improved graphics and new features and became one of the best-selling Dreamcast titles overall. The Sega Dreamcast port is often cited as the greatest fighting game of all time, and even one of the greatest games across all genres; it is ranked as the sixth-best game of all-time by review aggregator site Game Rankings. Following the first game Soul Edge (also a game created for the arcade originally and, subsequently the PlayStation) in 1995, the Soul series received a major makeover and was retitled Soulcalibur in 1999. Hence, Soulcalibur can also refer to the series consisting of Soulcalibur and its subsequent sequels (essentially the Soul series minus Soul Edge).
Soulcalibur is the name of the holy sword, created to battle the evil sword Soul Edge, around which the games' story-lines revolve. According to a timeline released by Namco on their "Soul Archive" site, Soulcalibur takes place around 1587.
Soulcalibur Compared to Soulcalibur, Soulcalibur II boasts improved graphics and introduces new characters, stages, and music.
Key game engine improvements include:
More powerful "step" and "avoid" systems, which made evading vertical attacks noticeably easier.
Arena walls, rather than ring-out ability on all sides, and wall-specific moves.
A three-step Soul Charge system.
A clash system, one that is used when two attacks would hit each other resulting in a white flash and no damage to either opponent.
Guard break attacks, which put a blocking player into a post guard-impact state
Just Frame moves, which awarded additional hits to players who could time their command inputs well
Soulcalibur II was ported to Xbox, Nintendo GameCube, and PlayStation 2. It is also notable that each of the three home console versions had a unique character exclusive to that version:
Heihachi Mishima (from the Tekken game series; appears in the PlayStation 2 version) - Gauntlets.
Link (from The Legend of Zelda series; appears in the GameCube version) - Master Sword and Hylian Shield.
Spawn (from Todd McFarlane's comic book series of the same name; appears in the Xbox version) -A massive axe formed from his cape. (This axe later appeared in the Spawn: Armageddon game.)
The inclusion of Link in the GameCube version cited by many as the reason why SoulCalibur II is the only game that sold more copies on the GameCube than the other major systems of the time.
Soulcalibur III is the sequel to Soulcalibur II and is the fourth overall installment in the Soul series of fighting games. It was released exclusively for the PlayStation 2, unlike its predecessor Soulcalibur II, which was also released for both GameCube and Xbox, with a single unique character featuring in each version.
Soul Calibur is the name of the holy sword, created to battle the evil sword Soul Edge, around which the game's story-lines revolve.
The game includes new modes such as Tales of Souls, an interactive story-driven mode comparable to Soul Edge's Edge Master Mode; Character Creation, in which players can create custom characters from thirteen total occupations, with multiple weapons and fighting styles; and Chronicles of the Sword, a real-time-play mode that allows players to take their created souls through adventures of their own. The game also has the largest character roster — 24 characters playable in Tales of Souls mode and an additional 18 playable in all other modes — and largest battle stage selection in Soul series history.
Although recent generations of fighting games in the Mortal Kombat, Street Fighter, and Dead or Alive series have supported online play, Soulcalibur III does not. The game's producer, Hiroaki Yotoriyama has said that, "At the current time, the online infrastructure is extremely different between countries, and there's people that can not enjoy network gaming. We've decided to concentrate on improving the game's offline content and its characters so that people all over the world will be able to have fun.
The newest game is
Soulcalibur IV is the fifth installment in Namco's Soul series of fighting games, due for release on PlayStation 3 and Xbox 360 on July 29, 2008 and July 31, 2008 in Japan, Europe and Australia and released August 1, 2008 in United Kingdom (see 2008 in video gaming).For the first time in the series history, the game will have competitive online play. This will be the second game in the series to not have an arcade release before the console release.
The whole cast of characters of Soulcalibur IV is still in the process of being revealed. So far, there are 32 confirmed and revealed characters.
Darth Vader, Starkiller (Vader's secret apprentice) and Yoda, characters from the Star Wars universe, are confirmed to be playable guest characters. Darth Vader will appear on the PlayStation 3 and Yoda will be on the Xbox 360. Starkiller, the main protagonist of Lucasarts' upcoming video game Star Wars: The Force Unleashed will be included as a playable guest character on both the PlayStation 3 and Xbox 360 versions.